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Gorilla websockets based simplified websocket-client implementation in GO.

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GoWebsocket

Gorilla websocket based simplified client implementation in GO.

Overview

This client provides following easy to implement functionality

  • Support for emitting and receiving text and binary data
  • Data compression
  • Concurrency control
  • Proxy support
  • Setting request headers
  • Subprotocols support
  • SSL verification enable/disable

To install use

    go install  github.com/xtile/GoWebsocket

Description

Create instance of Websocket by passing url of websocket-server end-point

    //Create a client instance
    socket := gowebsocket.New("ws://echo.websocket.org/")
    

Important Note : url to websocket server must be specified with either ws or wss.

Connecting to server

  • For connecting to server:
    //This will send websocket handshake request to socketcluster-server
    socket.Connect()

Registering All Listeners

    package main
    
    import (
    	"log"
    	"github.com/xtile/GoWebsocket"
        "os"
        "os/signal"
    )
    
    func main() {
    
        interrupt := make(chan os.Signal, 1)
        signal.Notify(interrupt, os.Interrupt)
        
    	socket := gowebsocket.New("ws://echo.websocket.org/");
    	
    	socket.OnConnected = func(socket gowebsocket.Socket) {
    		log.Println("Connected to server");
    	};
    	
        socket.OnConnectError = func(err error, socket gowebsocket.Socket) {
            log.Println("Recieved connect error ", err)
        };
        
    	socket.OnTextMessage = func(message string, socket gowebsocket.Socket) {
    		log.Println("Recieved message " + message)
    	};
    	
    	socket.OnBinaryMessage = func(data [] byte, socket gowebsocket.Socket) {
            log.Println("Recieved binary data ", data)
        };
        
    	socket.OnPingReceived = func(data string, socket gowebsocket.Socket) {
    		log.Println("Recieved ping " + data)
    	};
    	
    	socket.OnPongReceived = func(data string, socket gowebsocket.Socket) {
            log.Println("Recieved pong " + data)
        };
        
    	socket.OnDisconnected = func(err error, socket gowebsocket.Socket) {
    		log.Println("Disconnected from server ")
    		return
    	};
    	
    	socket.Connect()
    	
        for {
            select {
            case <-interrupt:
                log.Println("interrupt")
                socket.Close()
                return
            }
        }
    }
    

Sending Text message

    socket.SendText("Hi there, this is my sample test message")

Sending Binary data

    token := make([]byte, 4)
    // rand.Read(token) putting some random value in token
    socket.SendBinary(token)

Closing the connection with server

    socket.Close()

Setting request headers

	socket.RequestHeader.Set("Accept-Encoding","gzip, deflate, sdch")
	socket.RequestHeader.Set("Accept-Language","en-US,en;q=0.8")
	socket.RequestHeader.Set("Pragma","no-cache")
	socket.RequestHeader.Set("User-Agent","Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/49.0.2623.87 Safari/537.36")
	

Setting proxy server

  • It can be set using connectionOptions by providing url to proxy server
    socket.ConnectionOptions = gowebsocket.ConnectionOptions {
       Proxy: gowebsocket.BuildProxy("http://example.com"),
    }

Setting data compression, ssl verification and subprotocols

  • It can be set using connectionOptions inside socket
    socket.ConnectionOptions = gowebsocket.ConnectionOptions {
        UseSSL:true,
        UseCompression:true,
        Subprotocols: [] string{"chat","superchat"},
    }
  • ConnectionOptions needs to be applied before connecting to server
  • Please checkout examples/gowebsocket directory for detailed code..

License

Apache License, Version 2.0

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Gorilla websockets based simplified websocket-client implementation in GO.

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