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Update CHANGELOG.md
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dawnlarsson authored Aug 13, 2020
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Expand Up @@ -19,6 +19,7 @@ The format is based on [Keep a Changelog][kc], and this project adheres to

## [0.15.0] - 2020-08-14

- Moving images from central README.md to individual examples ([#2201])
- `GameDataBuilder::build_dispatcher` method returns a standalone `Dispatcher`
instead of using `DataInit` to build a `GameData` ([#2294])
- Support for text alignment in `UiButton` and `UiLabel` ([#2316])
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### Changed

- Changed Texture Asset name constant to "Texture" ([#2231])
- `amethyst_rendy::shape::Shape::upload` takes `&ShapeUpload`. ([#2264])
- Examples now have assets colocated in the individual example directories ([#2289], [#2305])
- `UiText` now requires 2 more arguments `line_mode` and `align` ([#2358])
- `amethyst_ui::UiButtonActionRetrigger` now derives `Default` and `Clone`. ([#2388])
- Removed far plane from perspective projection ([#2118])
- Change Callback type to FnOnce ([#2244])

### Fixed

- Fixed tiles example MapMovementSystem ([#2209])
- Fixed the bind method for DynamicVertexBuffer::<B,u32> ([2221])
- Fixed renderable example ([#2223])
- Fixed custom game data example ([#2239])
- Fixed all the broken examples with UiBundle failing being loaded without InputBundle ([#2243])
- Reset y val on score in pong tutorial ([#2248])

- Corrected an issue where fixed updates were tied to time scale. ([#2254])
- Fixed asset handle reuse bug in renderer. ([#2258])
- Fixed issue where all `TileMap`s were rendered with the same transformation. ([#2210])
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