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ring: reduce HeartbeatFrequency.
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vmihailenco committed Aug 9, 2016
1 parent 1324657 commit 66f2eb1
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Showing 3 changed files with 33 additions and 27 deletions.
31 changes: 15 additions & 16 deletions options.go
Original file line number Diff line number Diff line change
Expand Up @@ -18,43 +18,42 @@ type Options struct {
// Network and Addr options.
Dialer func() (net.Conn, error)

// An optional password. Must match the password specified in the
// Optional password. Must match the password specified in the
// requirepass server configuration option.
Password string
// A database to be selected after connecting to server.
// Database to be selected after connecting to the server.
DB int

// The maximum number of retries before giving up.
// Maximum number of retries before giving up.
// Default is to not retry failed commands.
MaxRetries int

// Sets the deadline for establishing new connections. If reached,
// dial will fail with a timeout.
// Dial timeout for establishing new connections.
// Default is 5 seconds.
DialTimeout time.Duration
// Sets the deadline for socket reads. If reached, commands will
// fail with a timeout instead of blocking.
// Timeout for socket reads. If reached, commands will fail
// with a timeout instead of blocking.
ReadTimeout time.Duration
// Sets the deadline for socket writes. If reached, commands will
// fail with a timeout instead of blocking.
// Timeout for socket writes. If reached, commands will fail
// with a timeout instead of blocking.
WriteTimeout time.Duration

// The maximum number of socket connections.
// Maximum number of socket connections.
// Default is 10 connections.
PoolSize int
// Specifies amount of time client waits for connection if all
// connections are busy before returning an error.
// Amount of time client waits for connection if all connections
// are busy before returning an error.
// Default is 1 second.
PoolTimeout time.Duration
// Specifies amount of time after which client closes idle
// connections. Should be less than server's timeout.
// Amount of time after which client closes idle connections.
// Should be less than server's timeout.
// Default is to not close idle connections.
IdleTimeout time.Duration
// The frequency of idle checks.
// Frequency of idle checks.
// Default is 1 minute.
IdleCheckFrequency time.Duration

// Enables read queries for a connection to a Redis Cluster slave node.
// Enables read only queries on slave nodes.
ReadOnly bool
}

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22 changes: 14 additions & 8 deletions ring.go
Original file line number Diff line number Diff line change
Expand Up @@ -12,16 +12,18 @@ import (
"gopkg.in/redis.v4/internal/pool"
)

var (
errRingShardsDown = errors.New("redis: all ring shards are down")
)
var errRingShardsDown = errors.New("redis: all ring shards are down")

// RingOptions are used to configure a ring client and should be
// passed to NewRing.
type RingOptions struct {
// A map of name => host:port addresses of ring shards.
// Map of name => host:port addresses of ring shards.
Addrs map[string]string

// Frequency of PING commands sent to check shards availability.
// Shard is considered down after 3 subsequent failed checks.
HeartbeatFrequency time.Duration

// Following options are copied from Options struct.

DB int
Expand All @@ -39,7 +41,11 @@ type RingOptions struct {
IdleCheckFrequency time.Duration
}

func (opt *RingOptions) init() {}
func (opt *RingOptions) init() {
if opt.HeartbeatFrequency == 0 {
opt.HeartbeatFrequency = 500 * time.Millisecond
}
}

func (opt *RingOptions) clientOptions() *Options {
return &Options{
Expand Down Expand Up @@ -73,7 +79,7 @@ func (shard *ringShard) String() string {
}

func (shard *ringShard) IsDown() bool {
const threshold = 5
const threshold = 3
return shard.down >= threshold
}

Expand Down Expand Up @@ -108,7 +114,7 @@ func (shard *ringShard) Vote(up bool) bool {
// uses shards that are available to the client and does not do any
// coordination when shard state is changed.
//
// Ring should be used when you use multiple Redis servers for caching
// Ring should be used when you need multiple Redis servers for caching
// and can tolerate losing data when one of the servers dies.
// Otherwise you should use Redis Cluster.
type Ring struct {
Expand Down Expand Up @@ -224,7 +230,7 @@ func (c *Ring) rebalance() {

// heartbeat monitors state of each shard in the ring.
func (c *Ring) heartbeat() {
ticker := time.NewTicker(100 * time.Millisecond)
ticker := time.NewTicker(c.opt.HeartbeatFrequency)
defer ticker.Stop()
for _ = range ticker.C {
var rebalance bool
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7 changes: 4 additions & 3 deletions ring_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ import (
)

var _ = Describe("Redis ring", func() {
const heartbeat = 100 * time.Millisecond
var ring *redis.Ring

setRingKeys := func() {
Expand All @@ -27,6 +28,7 @@ var _ = Describe("Redis ring", func() {
"ringShardOne": ":" + ringShard1Port,
"ringShardTwo": ":" + ringShard2Port,
},
HeartbeatFrequency: heartbeat,
})

// Shards should not have any keys.
Expand All @@ -53,10 +55,9 @@ var _ = Describe("Redis ring", func() {
// Stop ringShard2.
Expect(ringShard2.Close()).NotTo(HaveOccurred())

// Ring needs 5 * heartbeat time to detect that node is down.
// Ring needs 3 * heartbeat time to detect that node is down.
// Give it more to be sure.
heartbeat := 100 * time.Millisecond
time.Sleep(2 * 5 * heartbeat)
time.Sleep(2 * 3 * heartbeat)

setRingKeys()

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