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Remove big TODO in engine
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This was actually completed in doublespeakgames#50 and was never removed.

Closes doublespeakgames#45
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groteworld committed Jan 3, 2015
1 parent 2efa9f1 commit 1b04fa2
Showing 1 changed file with 0 additions and 6 deletions.
6 changes: 0 additions & 6 deletions script/engine.js
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(function() {
var Engine = window.Engine = {

/* TODO *** MICHAEL IS A LAZY BASTARD AND DOES NOT WANT TO REFACTOR ***
* Here is what he should be doing:
* - All updating values (store numbers, incomes, etc...) should be objects that can register listeners to
* value-change events. These events should be fired whenever a value (or group of values, I suppose) is updated.
* That would be so elegant and awesome.
*/
SITE_URL: encodeURIComponent("http://adarkroom.doublespeakgames.com"),
VERSION: 1.3,
MAX_STORE: 99999999999999,
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