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- Added 'Quick Edit Mode" to BezierSpline: in this mode, new points c…
…an quickly be added/inserted to the spline and the existing points can be dragged around/snapped to the scene geometry - Added BezierSpline.GeneratePointCache function to calculate evenly spaced points along the spline. Instead of calling the function with default parameters, use the 'pointCache' property instead which is cached and is updated automatically when spline is modified. If a spline is rarely modified at runtime, then point cache can be used to get points, tangents, normals, etc. along the spline in a cheaper and uniform way - Added an optional second pass to FindNearestPointTo functions for greatly increased accuracy - Added 'Invert Spline' button to BezierSpline's context menu which inverts the order of the end points - Added 'version' property to BezierSpline which is automatically increased whenever the spline's properties change - Added per-setting Reset buttons to the plugin's settings - Removed GUILayer and FlareLayer components from demo scene
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