SDL OpenGL 4 Basic
A small project for me to start getting into 3D graphics using OpenGL 4.3 as I work through the OpenGL 4.3 programmers guide.
Just got diffuse+specular lighting working so it's like we're back in the 90's Also using phong shading, with blinn-phong specular highlights which can be turned on and off.
Building: Linux: All my dev it done using codeblocks on Arch linux. So if you have code:blocks, SDL2 and SDL2_image then you're good to go.
Windows: The codeblocks project will need playing with. But you can download this zip which has code:blocks setups with SDL2, SDL2_image SDL2_ttf and boost headers. So that should make it easier to get started.