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-- Sempre o NPC tem uma primeira conversa onde conta historia | ||
-- Após isso sempre tem alguma frase padrão perguntando se o que ele pediu ja foi feito | ||
-- Aparece menu com opção para repetir o texto, fazer alguma pergunta extra ou concluir a missao | ||
-- Ao clicar em concluir missao, verica se a fase está comprida e altera o texto | ||
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-Ações | ||
-- Ir de um ponto ao outro do mapa em busca de pistas | ||
-- Cada lugar gasta um certo tempo para chegar, e um tempo no lugar | ||
-- Alguns lugares podem ser mais perigosos, ou ter emboscadas | ||
-- Pessoas podem bloquear você de chegar em certos lugares | ||
-- encontros aleatorios no mapa enquanto caminha pela cidade | ||
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-NPC | ||
--Dono do Museu | ||
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--- Fala sobre seus problemas | ||
--- Ao ajuda-lo, ele diz detalhes sobre o funcionamento do local | ||
--- (ao contar sobre ter descoberto o ladrao) Diz que precisa de mais informações a repeito (?) | ||
--- (ao contar sobre a familia que deseja rouba-lo) Diz que tem um plano para pegar a familia | ||
--- (ao contar que fez o planejado) Diz quer irá fazer a parte dele | ||
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--Familia Roubada | ||
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--Ladrões | ||
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-Secundarios | ||
--Funcionarios do museu | ||
--Comerciantes de itens | ||
--Visitantes | ||
--Compradores de itens | ||
--Rainha | ||
--Guardas Realeza | ||
--Guardas | ||
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-RANDOM | ||
-- Nomes das pessoas | ||
-- Locais no mapa | ||
-- Lugar das pessoas | ||
-- Pistas (?) | ||
-- Item | ||
-- Emboscadas | ||
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http://www.4shared.com/office/w4tI0y3g/Edgar_Alan_Poe_-_Obras_Quase_C.htm | ||
http://en.wikipedia.org/wiki/Sheridan_Le_Fanu | ||
http://en.wikipedia.org/wiki/Robert_Louis_Stevenson | ||
https://en.wikipedia.org/wiki/Gothic_fiction | ||
https://en.wikipedia.org/wiki/George_W._M._Reynolds |
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using UnityEngine; | ||
using System.Collections; | ||
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public class GameNpc : MonoBehaviour { | ||
public class GameNpc : GameCharacter { | ||
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// Use this for initialization | ||
void Start () { | ||
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} | ||
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// Update is called once per frame | ||
void Update () { | ||
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public GameNpc() | ||
{ | ||
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} | ||
} |
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