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My customized keymap for the clueboard 60. - Maps MT(LCTL,ESC) to Caps lock - Swaps ALT and GUI for OSX - Adds layer for WASD key navigation
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#include "60.h" | ||
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#define _______ KC_TRNS | ||
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enum keyboard_layers { | ||
_BL, | ||
_FL, | ||
_CL, | ||
_YF | ||
}; | ||
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enum custom_keycodes { | ||
S_BSKTC = SAFE_RANGE, | ||
S_ODEJY, | ||
S_RCKBY, | ||
S_DOEDR, | ||
S_SCALE, | ||
S_ONEUP, | ||
S_COIN, | ||
S_SONIC, | ||
S_ZELDA | ||
}; | ||
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#ifdef AUDIO_ENABLE | ||
float song_basketcase[][2] = SONG(BASKET_CASE); | ||
float song_ode_to_joy[][2] = SONG(ODE_TO_JOY); | ||
float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY); | ||
float song_doe_a_deer[][2] = SONG(DOE_A_DEER); | ||
float song_scale[][2] = SONG(MUSIC_SCALE_SOUND); | ||
float song_coin[][2] = SONG(COIN_SOUND); | ||
float song_one_up[][2] = SONG(ONE_UP_SOUND); | ||
float song_sonic_ring[][2] = SONG(SONIC_RING); | ||
float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE); | ||
#endif | ||
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const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
/* Layer 0: Default Layer | ||
* ,-----------------------------------------------------------------. | ||
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp| | ||
* |-----------------------------------------------------------------| | ||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | ||
* |-----------------------------------------------------------------| | ||
* |MT(CTL, ESC)| A| S| D| F| G| H| J| K| L| ;| '|Enter | | ||
* |-----------------------------------------------------------------| | ||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0| | ||
* |-----------------------------------------------------------------' | ||
* |Ctrl |Alt|Gui | Space |Alt |Gui|Fn |Ctrl | | ||
* `-----------------------------------------------------------------' | ||
*/ | ||
[_BL] = KEYMAP( | ||
KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC,\ | ||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \ | ||
MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT, \ | ||
KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, MO(_YF), \ | ||
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL), | ||
[_FL] = KEYMAP( | ||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,\ | ||
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ | ||
_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ | ||
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, MO(_YF), \ | ||
_______,_______,_______, _______, _______, _______, MO(_FL), _______), | ||
[_CL] = KEYMAP( | ||
BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\ | ||
_______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \ | ||
_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ | ||
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \ | ||
_______, _______, _______, _______, _______, _______, MO(_FL), _______), | ||
[_YF] = KEYMAP( | ||
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\ | ||
_______,_______,KC_UP ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ | ||
_______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ | ||
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \ | ||
_______, _______, _______, _______, _______, _______, MO(_FL), _______) | ||
}; | ||
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||
switch (keycode) { | ||
case S_BSKTC: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_basketcase); | ||
} | ||
return false; | ||
case S_ODEJY: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_ode_to_joy); | ||
} | ||
return false; | ||
case S_RCKBY: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_rock_a_bye_baby); | ||
} | ||
return false; | ||
case S_DOEDR: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_doe_a_deer); | ||
} | ||
return false; | ||
case S_SCALE: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_scale); | ||
} | ||
return false; | ||
case S_ONEUP: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_one_up); | ||
} | ||
return false; | ||
case S_COIN: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_coin); | ||
} | ||
return false; | ||
case S_SONIC: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_sonic_ring); | ||
} | ||
return false; | ||
case S_ZELDA: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_zelda_puzzle); | ||
} | ||
return false; | ||
} | ||
return true; | ||
} |
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# /u/yanfali keymap for clueboard 60% | ||
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Almost the same as default but differs in the following ways | ||
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1. `Caps Lock` -> `MT(KC_LCTL, KC_ESC)`. | ||
I'm a heavy vim user and I prefer escape to be closer than default. I also move `Control` to this key if you hold it. | ||
1. Switch Alt and GUI. | ||
I spend most of my time on OSX, so I reverse Alt and GUI to be | ||
more comfortable on OSX. | ||
1. Added a custom layer. | ||
I use this to map the cursor keys to WASD, the familiar directional | ||
gaming keys. As I use a split right shift, this naturally leads | ||
to the left hand being used for navigation. This is also the | ||
best place to add custom mappings, macros and combo keys. |