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Compute cull_rect and optimize in Layer::Preroll (flutter#6923)
This PR replaces the unused `PrerollContext::child_paint_bounds` with `PrerollContext::cull_rect` so we can prune unnecessary preroll tasks (especially cache) based on clips. This PR fixes flutter/flutter#24712 Performance test has been added (flutter/flutter#25381) to make sure that we won't regress again in the future. Note that the cull_rect here is very similar to those removed in flutter#6352 . We can't compute cull rects in SceneBuilder because of retained layers. But we can still compute and use them to optimize performance in Preroll.
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