forked from Johni0702/bobby
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Move chunk serialization code into its own class
- Loading branch information
Showing
3 changed files
with
388 additions
and
372 deletions.
There are no files selected for viewing
385 changes: 385 additions & 0 deletions
385
src/main/java/de/johni0702/minecraft/bobby/ChunkSerializer.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,385 @@ | ||
package de.johni0702.minecraft.bobby; | ||
|
||
import com.mojang.serialization.Codec; | ||
import de.johni0702.minecraft.bobby.ext.ChunkLightProviderExt; | ||
import net.minecraft.SharedConstants; | ||
import net.minecraft.block.Block; | ||
import net.minecraft.block.BlockState; | ||
import net.minecraft.block.Blocks; | ||
import net.minecraft.nbt.NbtCompound; | ||
import net.minecraft.nbt.NbtElement; | ||
import net.minecraft.nbt.NbtList; | ||
import net.minecraft.nbt.NbtLongArray; | ||
import net.minecraft.nbt.NbtOps; | ||
import net.minecraft.registry.Registry; | ||
import net.minecraft.registry.RegistryKeys; | ||
import net.minecraft.registry.entry.RegistryEntry; | ||
import net.minecraft.util.math.BlockPos; | ||
import net.minecraft.util.math.ChunkPos; | ||
import net.minecraft.util.math.ChunkSectionPos; | ||
import net.minecraft.world.Heightmap; | ||
import net.minecraft.world.LightType; | ||
import net.minecraft.world.World; | ||
import net.minecraft.world.biome.Biome; | ||
import net.minecraft.world.biome.BiomeKeys; | ||
import net.minecraft.world.chunk.ChunkManager; | ||
import net.minecraft.world.chunk.ChunkNibbleArray; | ||
import net.minecraft.world.chunk.ChunkSection; | ||
import net.minecraft.world.chunk.PalettedContainer; | ||
import net.minecraft.world.chunk.ReadableContainer; | ||
import net.minecraft.world.chunk.WorldChunk; | ||
import net.minecraft.world.chunk.light.LightingProvider; | ||
import org.apache.commons.lang3.tuple.Pair; | ||
import org.apache.logging.log4j.LogManager; | ||
import org.apache.logging.log4j.Logger; | ||
import org.jetbrains.annotations.Nullable; | ||
|
||
import java.util.Arrays; | ||
import java.util.EnumSet; | ||
import java.util.Map; | ||
import java.util.Objects; | ||
import java.util.function.Supplier; | ||
|
||
public class ChunkSerializer { | ||
private static final Logger LOGGER = LogManager.getLogger(); | ||
|
||
private static final ChunkNibbleArray COMPLETELY_DARK = new ChunkNibbleArray(); | ||
private static final ChunkNibbleArray COMPLETELY_LIT = new ChunkNibbleArray(); | ||
static { | ||
for (int x = 0; x < 16; x++) { | ||
for (int y = 0; y < 16; y++) { | ||
for (int z = 0; z < 16; z++) { | ||
COMPLETELY_LIT.set(x, y, z, 15); | ||
} | ||
} | ||
} | ||
} | ||
private static final Codec<PalettedContainer<BlockState>> BLOCK_CODEC = PalettedContainer.createPalettedContainerCodec( | ||
Block.STATE_IDS, | ||
BlockState.CODEC, | ||
PalettedContainer.PaletteProvider.BLOCK_STATE, | ||
Blocks.AIR.getDefaultState() | ||
); | ||
|
||
public static NbtCompound serialize(WorldChunk chunk, LightingProvider lightingProvider) { | ||
Registry<Biome> biomeRegistry = chunk.getWorld().getRegistryManager().get(RegistryKeys.BIOME); | ||
Codec<ReadableContainer<RegistryEntry<Biome>>> biomeCodec = PalettedContainer.createReadableContainerCodec( | ||
biomeRegistry.getIndexedEntries(), | ||
biomeRegistry.createEntryCodec(), | ||
PalettedContainer.PaletteProvider.BIOME, | ||
biomeRegistry.entryOf(BiomeKeys.PLAINS) | ||
); | ||
|
||
ChunkPos chunkPos = chunk.getPos(); | ||
NbtCompound level = new NbtCompound(); | ||
level.putInt("DataVersion", SharedConstants.getGameVersion().getSaveVersion().getId()); | ||
level.putInt("xPos", chunkPos.x); | ||
level.putInt("yPos", chunk.getBottomSectionCoord()); | ||
level.putInt("zPos", chunkPos.z); | ||
|
||
ChunkSection[] chunkSections = chunk.getSectionArray(); | ||
NbtList sectionsTag = new NbtList(); | ||
|
||
for (int y = lightingProvider.getBottomY(); y < lightingProvider.getTopY(); y++) { | ||
boolean empty = true; | ||
|
||
NbtCompound sectionTag = new NbtCompound(); | ||
sectionTag.putByte("Y", (byte) y); | ||
|
||
int i = chunk.sectionCoordToIndex(y); | ||
ChunkSection chunkSection = i >= 0 && i < chunkSections.length ? chunkSections[i] : null; | ||
if (chunkSection != null) { | ||
sectionTag.put("block_states", BLOCK_CODEC.encodeStart(NbtOps.INSTANCE, chunkSection.getBlockStateContainer()).getOrThrow(false, LOGGER::error)); | ||
sectionTag.put("biomes", biomeCodec.encodeStart(NbtOps.INSTANCE, chunkSection.getBiomeContainer()).getOrThrow(false, LOGGER::error)); | ||
empty = false; | ||
} | ||
|
||
ChunkNibbleArray blockLight = chunk instanceof FakeChunk fakeChunk | ||
? fakeChunk.blockLight[i + 1] | ||
: lightingProvider.get(LightType.BLOCK).getLightSection(ChunkSectionPos.from(chunkPos, y)); | ||
if (blockLight != null && !blockLight.isUninitialized()) { | ||
sectionTag.putByteArray("BlockLight", blockLight.asByteArray()); | ||
empty = false; | ||
} | ||
|
||
ChunkNibbleArray skyLight = chunk instanceof FakeChunk fakeChunk | ||
? fakeChunk.skyLight[i + 1] | ||
: lightingProvider.get(LightType.SKY).getLightSection(ChunkSectionPos.from(chunkPos, y)); | ||
if (skyLight != null && !skyLight.isUninitialized()) { | ||
sectionTag.putByteArray("SkyLight", skyLight.asByteArray()); | ||
empty = false; | ||
} | ||
|
||
if (!empty) { | ||
sectionsTag.add(sectionTag); | ||
} | ||
} | ||
|
||
level.put("sections", sectionsTag); | ||
|
||
NbtList blockEntitiesTag; | ||
if (chunk instanceof FakeChunk fakeChunk) { | ||
blockEntitiesTag = fakeChunk.serializedBlockEntities; | ||
} else { | ||
blockEntitiesTag = new NbtList(); | ||
for (BlockPos pos : chunk.getBlockEntityPositions()) { | ||
NbtCompound blockEntityTag = chunk.getPackedBlockEntityNbt(pos); | ||
if (blockEntityTag != null) { | ||
blockEntitiesTag.add(blockEntityTag); | ||
} | ||
} | ||
} | ||
level.put("block_entities", blockEntitiesTag); | ||
|
||
NbtCompound hightmapsTag = new NbtCompound(); | ||
for (Map.Entry<Heightmap.Type, Heightmap> entry : chunk.getHeightmaps()) { | ||
if (chunk.getStatus().getHeightmapTypes().contains(entry.getKey())) { | ||
hightmapsTag.put(entry.getKey().getName(), new NbtLongArray(entry.getValue().asLongArray())); | ||
} | ||
} | ||
level.put("Heightmaps", hightmapsTag); | ||
|
||
return level; | ||
} | ||
|
||
// Note: This method is called asynchronously, so any methods called must either be verified to be thread safe (and | ||
// must be unlikely to loose that thread safety in the presence of third party mods) or must be delayed | ||
// by moving them into the returned supplier which is executed on the main thread. | ||
// For performance reasons though: The more stuff we can do async, the better. | ||
public static @Nullable Supplier<WorldChunk> deserialize(ChunkPos pos, NbtCompound level, World world) { | ||
BobbyConfig config = Bobby.getInstance().getConfig(); | ||
|
||
ChunkPos chunkPos = new ChunkPos(level.getInt("xPos"), level.getInt("zPos")); | ||
if (!Objects.equals(pos, chunkPos)) { | ||
LOGGER.error("Chunk file at {} is in the wrong location; relocating. (Expected {}, got {})", pos, pos, chunkPos); | ||
} | ||
|
||
Registry<Biome> biomeRegistry = world.getRegistryManager().get(RegistryKeys.BIOME); | ||
Codec<PalettedContainer<RegistryEntry<Biome>>> biomeCodec = PalettedContainer.createPalettedContainerCodec( | ||
biomeRegistry.getIndexedEntries(), | ||
biomeRegistry.createEntryCodec(), | ||
PalettedContainer.PaletteProvider.BIOME, | ||
biomeRegistry.entryOf(BiomeKeys.PLAINS) | ||
); | ||
|
||
NbtList sectionsTag = level.getList("sections", NbtElement.COMPOUND_TYPE); | ||
ChunkSection[] chunkSections = new ChunkSection[world.countVerticalSections()]; | ||
ChunkNibbleArray[] blockLight = new ChunkNibbleArray[chunkSections.length + 2]; | ||
ChunkNibbleArray[] skyLight = new ChunkNibbleArray[chunkSections.length + 2]; | ||
|
||
Arrays.fill(blockLight, COMPLETELY_DARK); | ||
|
||
for (int i = 0; i < sectionsTag.size(); i++) { | ||
NbtCompound sectionTag = sectionsTag.getCompound(i); | ||
int y = sectionTag.getByte("Y"); | ||
int yIndex = world.sectionCoordToIndex(y); | ||
|
||
if (yIndex < -1 || yIndex > chunkSections.length) { | ||
// There used to be a bug where we pass the block coordinates to the ChunkSection constructor (as was | ||
// done in 1.16) but the constructor expects section coordinates now, leading to an incorrect y position | ||
// being stored in the ChunkSection. And under specific circumstances (a chunk unload packet without | ||
// prior chunk load packet) we ended up saving those again, leading to this index out of bounds | ||
// condition. | ||
// We cannot just undo the scaling here because the Y stored to disk is only a byte, so the real Y may | ||
// have overflown. Instead we will just ignore all sections for broken chunks. | ||
// Or at least we used to do that but with the world height conversion, there are now legitimate OOB | ||
// sections (cause the converter doesn't know whether the server has an extended depth), so we'll just | ||
// skip the invalid ones. | ||
continue; | ||
} | ||
|
||
if (yIndex >= 0 && yIndex < chunkSections.length) { | ||
PalettedContainer<BlockState> blocks; | ||
if (sectionTag.contains("block_states", NbtElement.COMPOUND_TYPE)) { | ||
blocks = BLOCK_CODEC.parse(NbtOps.INSTANCE, sectionTag.getCompound("block_states")) | ||
.promotePartial((errorMessage) -> logRecoverableError(chunkPos, y, errorMessage)) | ||
.getOrThrow(false, LOGGER::error); | ||
} else { | ||
blocks = new PalettedContainer<>(Block.STATE_IDS, Blocks.AIR.getDefaultState(), PalettedContainer.PaletteProvider.BLOCK_STATE); | ||
} | ||
|
||
PalettedContainer<RegistryEntry<Biome>> biomes; | ||
if (sectionTag.contains("biomes", NbtElement.COMPOUND_TYPE)) { | ||
biomes = biomeCodec.parse(NbtOps.INSTANCE, sectionTag.getCompound("biomes")) | ||
.promotePartial((errorMessage) -> logRecoverableError(chunkPos, y, errorMessage)) | ||
.getOrThrow(false, LOGGER::error); | ||
} else { | ||
biomes = new PalettedContainer<>(biomeRegistry.getIndexedEntries(), biomeRegistry.entryOf(BiomeKeys.PLAINS), PalettedContainer.PaletteProvider.BIOME); | ||
} | ||
|
||
ChunkSection chunkSection = new ChunkSection(y, blocks, biomes); | ||
chunkSection.calculateCounts(); | ||
if (!chunkSection.isEmpty()) { | ||
chunkSections[yIndex] = chunkSection; | ||
} | ||
} | ||
|
||
if (sectionTag.contains("BlockLight", NbtElement.BYTE_ARRAY_TYPE)) { | ||
blockLight[yIndex + 1] = new ChunkNibbleArray(sectionTag.getByteArray("BlockLight")); | ||
} | ||
|
||
if (sectionTag.contains("SkyLight", NbtElement.BYTE_ARRAY_TYPE)) { | ||
skyLight[yIndex + 1] = new ChunkNibbleArray(sectionTag.getByteArray("SkyLight")); | ||
} | ||
} | ||
|
||
// Not all light sections are stored. For block light we simply fall back to a completely dark section. | ||
// For sky light we need to compute the section based on those above it. We are going top to bottom section. | ||
|
||
// The nearest section data read from storage | ||
ChunkNibbleArray fullSectionAbove = null; | ||
// The nearest section data computed from the one above (based on its bottom-most layer). | ||
// May be re-used for multiple sections once computed. | ||
ChunkNibbleArray inferredSection = COMPLETELY_LIT; | ||
for (int y = skyLight.length - 1; y >= 0; y--) { | ||
ChunkNibbleArray section = skyLight[y]; | ||
|
||
// If we found a section, invalidate our inferred section cache and store it for later | ||
if (section != null) { | ||
inferredSection = null; | ||
fullSectionAbove = section; | ||
continue; | ||
} | ||
|
||
// If we are missing a section, infer it from the previous full section (the result of that can be re-used) | ||
if (inferredSection == null) { | ||
assert fullSectionAbove != null; // we only clear the cache when we set this | ||
inferredSection = floodSkylightFromAbove(fullSectionAbove); | ||
} | ||
skyLight[y] = inferredSection; | ||
} | ||
|
||
FakeChunk chunk = new FakeChunk(world, pos, chunkSections); | ||
|
||
NbtCompound hightmapsTag = level.getCompound("Heightmaps"); | ||
EnumSet<Heightmap.Type> missingHightmapTypes = EnumSet.noneOf(Heightmap.Type.class); | ||
|
||
for (Heightmap.Type type : chunk.getStatus().getHeightmapTypes()) { | ||
String key = type.getName(); | ||
if (hightmapsTag.contains(key, NbtElement.LONG_ARRAY_TYPE)) { | ||
chunk.setHeightmap(type, hightmapsTag.getLongArray(key)); | ||
} else { | ||
missingHightmapTypes.add(type); | ||
} | ||
} | ||
|
||
Heightmap.populateHeightmaps(chunk, missingHightmapTypes); | ||
|
||
if (!config.isNoBlockEntities()) { | ||
NbtList blockEntitiesTag = level.getList("block_entities", NbtElement.COMPOUND_TYPE); | ||
for (int i = 0; i < blockEntitiesTag.size(); i++) { | ||
chunk.addPendingBlockEntityNbt(blockEntitiesTag.getCompound(i)); | ||
} | ||
} | ||
|
||
return loadChunk(chunk, blockLight, skyLight, config); | ||
} | ||
|
||
private static Supplier<WorldChunk> loadChunk( | ||
FakeChunk chunk, | ||
ChunkNibbleArray[] blockLight, | ||
ChunkNibbleArray[] skyLight, | ||
BobbyConfig config | ||
) { | ||
return () -> { | ||
ChunkPos pos = chunk.getPos(); | ||
World world = chunk.getWorld(); | ||
ChunkSection[] chunkSections = chunk.getSectionArray(); | ||
|
||
boolean hasSkyLight = world.getDimension().hasSkyLight(); | ||
ChunkManager chunkManager = world.getChunkManager(); | ||
LightingProvider lightingProvider = chunkManager.getLightingProvider(); | ||
ChunkLightProviderExt blockLightProvider = ChunkLightProviderExt.get(lightingProvider.get(LightType.BLOCK)); | ||
ChunkLightProviderExt skyLightProvider = ChunkLightProviderExt.get(lightingProvider.get(LightType.SKY)); | ||
|
||
for (int i = -1; i < chunkSections.length + 1; i++) { | ||
int y = world.sectionIndexToCoord(i); | ||
if (blockLightProvider != null) { | ||
blockLightProvider.bobby_addSectionData(ChunkSectionPos.from(pos, y).asLong(), blockLight[i + 1]); | ||
} | ||
if (skyLightProvider != null && hasSkyLight) { | ||
skyLightProvider.bobby_addSectionData(ChunkSectionPos.from(pos, y).asLong(), skyLight[i + 1]); | ||
} | ||
} | ||
|
||
chunk.setTainted(config.isTaintFakeChunks()); | ||
|
||
// MC lazily loads block entities when they are first accessed. | ||
// It does so in a thread-unsafe way though, so if they are first accessed from e.g. a render thread, this | ||
// will cause threading issues (afaict thread-unsafe access to a chunk's block entities is still a problem | ||
// even in vanilla, e.g. if a block entity is removed while it is accessed, but apparently no one at Mojang | ||
// has run into that so far). To work around this, we force all block entities to be initialized | ||
// immediately, before any other code gets access to the chunk. | ||
for (BlockPos blockPos : chunk.getBlockEntityPositions()) { | ||
chunk.getBlockEntity(blockPos); | ||
} | ||
|
||
chunk.setShouldRenderOnUpdate(true); | ||
|
||
return chunk; | ||
}; | ||
} | ||
|
||
// This method is called before the original chunk is unloaded and needs to return a supplier | ||
// that can be called after the chunk has been unloaded to load a fake chunk in its place. | ||
// It also returns a fake chunk immediately that isn't loaded into the game (yet) but can safely | ||
// be serialized on another thread. | ||
public static Pair<WorldChunk, Supplier<WorldChunk>> shallowCopy(WorldChunk original) { | ||
BobbyConfig config = Bobby.getInstance().getConfig(); | ||
|
||
World world = original.getWorld(); | ||
ChunkPos chunkPos = original.getPos(); | ||
|
||
ChunkSection[] chunkSections = original.getSectionArray(); | ||
|
||
ChunkNibbleArray[] blockLight = new ChunkNibbleArray[chunkSections.length + 2]; | ||
ChunkNibbleArray[] skyLight = new ChunkNibbleArray[chunkSections.length + 2]; | ||
LightingProvider lightingProvider = world.getChunkManager().getLightingProvider(); | ||
for (int y = lightingProvider.getBottomY(), i = 0; y < lightingProvider.getTopY(); y++, i++) { | ||
blockLight[i] = lightingProvider.get(LightType.BLOCK).getLightSection(ChunkSectionPos.from(chunkPos, y)); | ||
skyLight[i] = lightingProvider.get(LightType.SKY).getLightSection(ChunkSectionPos.from(chunkPos, y)); | ||
} | ||
|
||
FakeChunk fake = new FakeChunk(world, chunkPos, chunkSections); | ||
fake.blockLight = blockLight; | ||
fake.skyLight = skyLight; | ||
|
||
for (Map.Entry<Heightmap.Type, Heightmap> entry : original.getHeightmaps()) { | ||
fake.setHeightmap(entry.getKey(), entry.getValue()); | ||
} | ||
|
||
NbtList blockEntitiesTag = new NbtList(); | ||
for (BlockPos pos : original.getBlockEntityPositions()) { | ||
NbtCompound blockEntityTag = original.getPackedBlockEntityNbt(pos); | ||
if (blockEntityTag != null) { | ||
blockEntitiesTag.add(blockEntityTag); | ||
if (!config.isNoBlockEntities()) { | ||
fake.addPendingBlockEntityNbt(blockEntityTag); | ||
} | ||
} | ||
} | ||
fake.serializedBlockEntities = blockEntitiesTag; | ||
|
||
return Pair.of(fake, loadChunk(fake, blockLight, skyLight, config)); | ||
} | ||
|
||
private static ChunkNibbleArray floodSkylightFromAbove(ChunkNibbleArray above) { | ||
if (above.isUninitialized()) { | ||
return new ChunkNibbleArray(); | ||
} else { | ||
byte[] aboveBytes = above.asByteArray(); | ||
byte[] belowBytes = new byte[2048]; | ||
|
||
// Copy the bottom-most slice from above, 16 time over | ||
for (int i = 0; i < 16; i++) { | ||
System.arraycopy(aboveBytes, 0, belowBytes, i * 128, 128); | ||
} | ||
|
||
return new ChunkNibbleArray(belowBytes); | ||
} | ||
} | ||
|
||
private static void logRecoverableError(ChunkPos chunkPos, int y, String message) { | ||
LOGGER.error("Recoverable errors when loading section [" + chunkPos.x + ", " + y + ", " + chunkPos.z + "]: " + message); | ||
} | ||
} |
Oops, something went wrong.