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aio-win32: Factor out duplicate code into aio_dispatch_handlers
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Later, the call to aio_dispatch will move int the GSource wrapper, while the
standalone case will still be call the component functions aio_bh_poll,
aio_dispatch_handlers and timerlistgroup_run_timers.

Signed-off-by: Paolo Bonzini <[email protected]>
Signed-off-by: Stefan Hajnoczi <[email protected]>
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bonzini authored and stefanhaRH committed Aug 29, 2014
1 parent d397ec9 commit a398dea
Showing 1 changed file with 39 additions and 50 deletions.
89 changes: 39 additions & 50 deletions aio-win32.c
Original file line number Diff line number Diff line change
Expand Up @@ -89,29 +89,12 @@ bool aio_pending(AioContext *ctx)
return false;
}

bool aio_poll(AioContext *ctx, bool blocking)
static bool aio_dispatch_handlers(AioContext *ctx, HANDLE event)
{
AioHandler *node;
HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
bool progress;
int count;
int timeout;

progress = false;

/*
* If there are callbacks left that have been queued, we need to call then.
* Do not call select in this case, because it is possible that the caller
* does not need a complete flush (as is the case for aio_poll loops).
*/
if (aio_bh_poll(ctx)) {
blocking = false;
progress = true;
}
bool progress = false;

/*
* Then dispatch any pending callbacks from the GSource.
*
* We have to walk very carefully in case aio_set_fd_handler is
* called while we're walking.
*/
Expand All @@ -121,7 +104,9 @@ bool aio_poll(AioContext *ctx, bool blocking)

ctx->walking_handlers++;

if (node->pfd.revents && node->io_notify) {
if (!node->deleted &&
(node->pfd.revents || event_notifier_get_handle(node->e) == event) &&
node->io_notify) {
node->pfd.revents = 0;
node->io_notify(node->e);

Expand All @@ -142,8 +127,40 @@ bool aio_poll(AioContext *ctx, bool blocking)
}
}

/* Run timers */
return progress;
}

static bool aio_dispatch(AioContext *ctx)
{
bool progress;

progress = aio_dispatch_handlers(ctx, INVALID_HANDLE_VALUE);
progress |= timerlistgroup_run_timers(&ctx->tlg);
return progress;
}

bool aio_poll(AioContext *ctx, bool blocking)
{
AioHandler *node;
HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
bool progress;
int count;
int timeout;

progress = false;

/*
* If there are callbacks left that have been queued, we need to call then.
* Do not call select in this case, because it is possible that the caller
* does not need a complete flush (as is the case for aio_poll loops).
*/
if (aio_bh_poll(ctx)) {
blocking = false;
progress = true;
}

/* Dispatch any pending callbacks from the GSource. */
progress |= aio_dispatch(ctx);

if (progress && !blocking) {
return true;
Expand Down Expand Up @@ -176,35 +193,7 @@ bool aio_poll(AioContext *ctx, bool blocking)

blocking = false;

/* we have to walk very carefully in case
* aio_set_fd_handler is called while we're walking */
node = QLIST_FIRST(&ctx->aio_handlers);
while (node) {
AioHandler *tmp;

ctx->walking_handlers++;

if (!node->deleted &&
event_notifier_get_handle(node->e) == events[ret - WAIT_OBJECT_0] &&
node->io_notify) {
node->io_notify(node->e);

/* aio_notify() does not count as progress */
if (node->e != &ctx->notifier) {
progress = true;
}
}

tmp = node;
node = QLIST_NEXT(node, node);

ctx->walking_handlers--;

if (!ctx->walking_handlers && tmp->deleted) {
QLIST_REMOVE(tmp, node);
g_free(tmp);
}
}
progress |= aio_dispatch_handlers(ctx, events[ret - WAIT_OBJECT_0]);

/* Try again, but only call each handler once. */
events[ret - WAIT_OBJECT_0] = events[--count];
Expand Down

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