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- Make `StaticObject` concrete (no pure virtuals). Allow subclasses to still change internal mechanics by keeping seters and getters virtual. - Make `StaticGate` nothing but a shorthand to spawn the "rpg_gate" asset. This also solves a shadowning issue. - Change `getPos` into `getPosition` (so that it matches formatting of `setPosition`). - Return `id_` and `prefab_id_` by const reference. - Updated `unity_bridge.cpp` to use the new API. - Updated `racing.cpp` (from the `flightros` pkg) to show and use the new API.
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