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gmhevinci committed Mar 10, 2022
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2 changes: 2 additions & 0 deletions Docs/AdvancedTutorial1.md
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# 进阶教程

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81 changes: 81 additions & 0 deletions Docs/CodeTutorial2.md
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# 资源更新

**更新补丁清单**

对于联机运行模式,在初始化资源系统之后,需要立刻更新资源清单。

**注意**:在初始化资源系统的时候,可以选择是否忽略资源版本号,这会影响到我们的更新步骤。

- 没有忽略资源版本号:在更新之前先获取更新的资源版本号,一般通过HTTP访问游戏服务器来获取。
- 忽略资源版本号:在更新的时候,资源版本号可以设置为0。

````c#
private IEnumerator UpdatePatchManifest()
{
UpdateManifestOperation operation = YooAssets.UpdateManifestAsync(updateResourceVersion);
yield return operation;

if (operation.Status == EOperationStatus.Succeed)
{
//更新成功
}
else
{
//更新失败
Debug.LogError(operation.Error);
}
}
````

**补丁包下载**

在补丁清单更新完毕后,就可以更新资源文件了。

根据产品需求,可以选择更新全部资源,或者只更新部分资源。

补丁包下载接口:

- YooAssets.CreatePatchDownloader(string[] tags) 根据资源标签列表下载相关资源包文件
- YooAssets.CreateBundleDownloader(string[] locations) 根据资源对象列表下载相关资源包文件

````c#
IEnumerator Download()
{
string[] tags = { "buildin", "config" };
int downloadingMaxNum = 10;
int failedTryAgain = 3;
DownloaderOperation downloader = YooAssets.CreatePatchDownloader(tags, downloadingMaxNum, failedTryAgain);

//没有需要下载的资源
if (downloader.TotalDownloadCount == 0)
{
yield break;
}

//需要下载的文件总数和总大小
int totalDownloadCount = downloader.TotalDownloadCount;
long totalDownloadBytes = downloader.TotalDownloadBytes;

//注册回调方法
downloader.OnDownloadFileFailedCallback = OneDownloadFileFailed;
downloader.OnDownloadProgressCallback = OnDownloadProgressUpdate;
downloader.OnDownloadOverCallback = OnDownloadOver;

//开启下载
downloader.BeginDownload();
yield return downloader;

//检测下载结果
if (downloader.Status == EOperationStatus.Succeed)
{
//下载成功
}
else
{
//下载失败
}
}
````



26 changes: 26 additions & 0 deletions Docs/YooAssetLoader.md → Docs/CodeTutorial3.md
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Expand Up @@ -118,3 +118,29 @@ void Handle_Completed(AssetOperationHandle handle)
}
````

**原生文件加载范例**

例如:wwise的初始化文件

````c#
void Start()
{
//获取资源包信息
string location = "wwise/init.bnk";
BundleInfo bundleInfo = YooAssets.GetBundleInfo(location);

//文件路径
string fileSourcePath = bundleInfo.LocalPath;
string fileDestPath = $"{Application.persistentDataPath}/Audio/init.bnk";

//拷贝文件
File.Copy(fileSourcePath, fileDestPath, true);

//注意:在安卓平台下,可以通过如下方法判断文件是否在APK内部。
if(bundleInfo.IsBuildinJarFile())
{
...
}
}
````

86 changes: 0 additions & 86 deletions Docs/YooAssetUpdater.md

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12 changes: 8 additions & 4 deletions README.md
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Expand Up @@ -12,7 +12,7 @@ YooAsset是一个基于Unity3D引擎的资源管理插件。

- **灵活高效的加密方案**

提供多种加密策略,可以自定义加密规则,基于Unity官方的高效解密方案
基于Unity官方的高效解密方案,可以自定义加密规则。

- **基于引用计数方案**

Expand Down Expand Up @@ -48,7 +48,11 @@ YooAsset是一个基于Unity3D引擎的资源管理插件。
5. [资源部署](https://github.com/tuyoogame/YooAsset/blob/master/Docs/AssetDeploy.md)

## 代码教程
1. [初始化](https://github.com/tuyoogame/YooAsset/blob/master/Docs/YooAssetInit.md)
2. [资源更新](https://github.com/tuyoogame/YooAsset/blob/master/Docs/YooAssetUpdater.md)
3. [资源加载](https://github.com/tuyoogame/YooAsset/blob/master/Docs/YooAssetLoader.md)
1. [初始化](https://github.com/tuyoogame/YooAsset/blob/master/Docs/CodeTutorial1.md)
2. [资源更新](https://github.com/tuyoogame/YooAsset/blob/master/Docs/CodeTutorial2.md)
3. [资源加载](https://github.com/tuyoogame/YooAsset/blob/master/Docs/CodeTutorial3.md)

## 进阶教程

1. [资源版本管理](https://github.com/tuyoogame/YooAsset/blob/master/Docs/AdvancedTutorial1.md)

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