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Tested to crash on Windows 10 using Godot 4.1.1.

Steps:

  1. Export the project using the default release template
  2. Run the binary in the repo root. The binary expects the relative path ./duck/duck.glb to exist. This is to demonstrate Godot loading a model that has not been preprocessed by Godot

The binary should crash because of:

state.handle_binary_image = GLTFState.HANDLE_BINARY_EMBED_AS_BASISU

Commenting out this line in test.gd and re-exporting the project should lead to the binary running as expected.

NOTE: the duck is expected to look ugly, it's just a placeholder model I have.

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