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water_ripple

a water ripple effect smoothly

Demo

the Demo site: http://asset.uusama.com/example/water_ripple.html

Usage

Include the script in your page before you use.Then call it like down:

var element = document.getElementById( 'holder' );
var settings = {
        image: 'girl.png', // image path
        dropRadius: 3,   // radius of the source ripple
        width: 800,        // width
        height: 500,       // height
        delay: 3,          // the time between auto disturb
        auto: 1            // true means auto disturb
    };
var waterRipple = new WaterRipple( element, settings);
var x = 100, y = 100;
waterRipple.disturb(x, y);  // Throw stones on x,y

option

Name Type Default Description
imageUrl string null The URL of the image to use as the background.
dropRadius float 20 The size (in pixels) of the drop that results by clicking or moving the mouse over the canvas.
auto bool true Whether or not auto disturb.
delay int 1 The delay time between auto disturb.
width int 480 The width of the effect .
height int 480 The height of the effect.
attenuation int 5 Water wave attenuation level.
sourceAmplitude int 512 The amplitude of the source.
maxAmplitude int 1024 The reference amplitude of Calculating the distance offset.

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a water ripple effect smoothly

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