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Public release of v4.0.0
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OpenVDB-DevTeam committed Nov 16, 2016
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206 changes: 206 additions & 0 deletions openvdb/points/AttributeArray.cc
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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2012-2016 DreamWorks Animation LLC
//
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
//
// Redistributions of source code must retain the above copyright
// and license notice and the following restrictions and disclaimer.
//
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// IN NO EVENT SHALL THE COPYRIGHT HOLDERS' AND CONTRIBUTORS' AGGREGATE
// LIABILITY FOR ALL CLAIMS REGARDLESS OF THEIR BASIS EXCEED US$250.00.
//
///////////////////////////////////////////////////////////////////////////

/// @file points/AttributeArray.cc

#include "AttributeArray.h"
#include <map>

namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
namespace points {


////////////////////////////////////////


namespace {

using AttributeFactoryMap = std::map<NamePair, AttributeArray::FactoryMethod>;

struct LockedAttributeRegistry
{
tbb::spin_mutex mMutex;
AttributeFactoryMap mMap;
};


// Declare this at file scope to ensure thread-safe initialization.
tbb::spin_mutex sInitAttributeRegistryMutex;


// Global function for accessing the registry
LockedAttributeRegistry*
getAttributeRegistry()
{
tbb::spin_mutex::scoped_lock lock(sInitAttributeRegistryMutex);

static LockedAttributeRegistry* registry = nullptr;

if (registry == nullptr) {

#ifdef __ICC
// Disable ICC "assignment to statically allocated variable" warning.
__pragma(warning(disable:1711))
#endif
// This assignment is mutex-protected and therefore thread-safe.
registry = new LockedAttributeRegistry();

#ifdef __ICC
__pragma(warning(default:1711))
#endif

}

return registry;
}

} // unnamed namespace


////////////////////////////////////////

// AttributeArray implementation


AttributeArray::Ptr
AttributeArray::create(const NamePair& type, Index length, Index stride, bool constantStride)
{
LockedAttributeRegistry* registry = getAttributeRegistry();
tbb::spin_mutex::scoped_lock lock(registry->mMutex);

auto iter = registry->mMap.find(type);

if (iter == registry->mMap.end()) {
OPENVDB_THROW(LookupError, "Cannot create attribute of unregistered type " << type.first << "_" << type.second);
}

return (iter->second)(length, stride, constantStride);
}


bool
AttributeArray::isRegistered(const NamePair& type)
{
LockedAttributeRegistry* registry = getAttributeRegistry();
tbb::spin_mutex::scoped_lock lock(registry->mMutex);
return (registry->mMap.find(type) != registry->mMap.end());
}


void
AttributeArray::clearRegistry()
{
LockedAttributeRegistry* registry = getAttributeRegistry();
tbb::spin_mutex::scoped_lock lock(registry->mMutex);
registry->mMap.clear();
}


void
AttributeArray::registerType(const NamePair& type, FactoryMethod factory)
{
LockedAttributeRegistry* registry = getAttributeRegistry();
tbb::spin_mutex::scoped_lock lock(registry->mMutex);

auto iter = registry->mMap.find(type);

if (iter == registry->mMap.end()) {
registry->mMap[type] = factory;

} else if (iter->second != factory) {
OPENVDB_THROW(KeyError, "Attribute type " << type.first << "_" << type.second
<< " is already registered with different factory method.");
}
}


void
AttributeArray::unregisterType(const NamePair& type)
{
LockedAttributeRegistry* registry = getAttributeRegistry();
tbb::spin_mutex::scoped_lock lock(registry->mMutex);

registry->mMap.erase(type);
}


void
AttributeArray::setTransient(bool state)
{
if (state) mFlags = static_cast<uint8_t>(mFlags | Int16(TRANSIENT));
else mFlags = static_cast<uint8_t>(mFlags & ~Int16(TRANSIENT));
}


void
AttributeArray::setHidden(bool state)
{
if (state) mFlags = static_cast<uint8_t>(mFlags | Int16(HIDDEN));
else mFlags = static_cast<uint8_t>(mFlags & ~Int16(HIDDEN));
}


void
AttributeArray::setStreaming(bool state)
{
if (state) mFlags = static_cast<uint8_t>(mFlags | Int16(STREAMING));
else mFlags = static_cast<uint8_t>(mFlags & ~Int16(STREAMING));
}


void
AttributeArray::setConstantStride(bool state)
{
if (state) mFlags = static_cast<uint8_t>(mFlags | Int16(CONSTANTSTRIDE));
else mFlags = static_cast<uint8_t>(mFlags & ~Int16(CONSTANTSTRIDE));
}


bool
AttributeArray::operator==(const AttributeArray& other) const
{
this->loadData();
other.loadData();

if(this->mCompressedBytes != other.mCompressedBytes ||
this->mSerializationFlags != other.mSerializationFlags ||
this->mFlags != other.mFlags) return false;
return this->isEqual(other);
}

} // namespace points
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb

// Copyright (c) 2012-2016 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
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