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gl: set uniform values only when they are changed
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,5 @@ | ||
/****************************************************************************** | ||
QtAV: Media play library based on Qt and FFmpeg | ||
QtAV: Multimedia framework based on Qt and FFmpeg | ||
Copyright (C) 2012-2016 Wang Bin <[email protected]> | ||
* This file is part of QtAV (from 2014) | ||
|
@@ -370,7 +370,6 @@ void OpenGLVideo::render(const QRectF &target, const QRectF& roi, const QMatrix4 | |
if (!shader) | ||
shader = d.manager->prepareMaterial(d.material, mt); //TODO: print shader type name if changed. prepareMaterial(,sample_code, pp_code) | ||
shader->update(d.material); | ||
shader->program()->setUniformValue(shader->opacityLocation(), (GLfloat)1.0); | ||
shader->program()->setUniformValue(shader->matrixLocation(), transform*d.matrix); | ||
// uniform end. attribute begin | ||
d.bindAttributes(shader, target, roi); | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,5 @@ | ||
/****************************************************************************** | ||
QtAV: Media play library based on Qt and FFmpeg | ||
QtAV: Multimedia framework based on Qt and FFmpeg | ||
Copyright (C) 2012-2016 Wang Bin <[email protected]> | ||
* This file is part of QtAV (from 2014) | ||
|
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