This repository explores how to implement visionOS basic features for the immersive mode.
This scene allows manipulation of cubes through both indirect gaze pinch and direct pinch in the shared space mode.
In this scene, we can manipulate the cubes via both indirect gaze pinch gesture and direct pinch. See script SharedSpaceInputManager for implementation.
Use VisionOSHoeverEffect
and VisionOSGroundingShadow
to add hover effects and grouding shadows to the cubes.
This scene is the minimal setup for an immersive space.
A floating cube staying fixed in the physical environment.