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[Warrior] Fix tick numbers for T20 4pc
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Mystler committed Dec 5, 2017
1 parent 99cb190 commit a295982
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions engine/class_modules/sc_warrior.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1616,8 +1616,8 @@ struct bladestorm_t: public warrior_attack_t
{
bladestorm_oh -> execute();
}
// Hotfix as of 2014-12-05: 3 -> 2 ticks with an additional MS. Assume ticks 0 and 3.
if ( mortal_strike && (d -> current_tick == 0 || d -> current_tick == 3 ) )
// Hotfix as of 2014-12-05: 3 -> 2 ticks with an additional MS. Seems to be ticks 1 and 3 (zero-indexed).
if ( mortal_strike && (d -> current_tick == 1 || d -> current_tick == 3 ) )
{
auto t = select_random_target();

Expand Down Expand Up @@ -3395,8 +3395,8 @@ struct ravager_t: public warrior_attack_t
ravager -> execute();
// the 4pc occurs on the first and 4th tick
// if (mortal_strike && (d->current_tick == 1 || d->current_tick == 4))
// As of 2017-12-05, this was hotfixed to only one tick total. Assume first one.
if (mortal_strike && d -> current_tick == 1)
// As of 2017-12-05, this was hotfixed to only one tick total. Seems to be third one.
if (mortal_strike && d -> current_tick == 3)
{
auto t = select_random_target();

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