Skip to content

Commit

Permalink
[Death Knight] Add a Shattering Strikes proc counter
Browse files Browse the repository at this point in the history
  • Loading branch information
Melekus committed Dec 1, 2017
1 parent a53c90b commit c98a3b0
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions engine/class_modules/sc_death_knight.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -815,6 +815,7 @@ struct death_knight_t : public player_t {
proc_t* ready_rune;
proc_t* km_natural_expiration;
proc_t* t19_2pc_unholy;
proc_t* shattering_strikes;
} procs;

// Legendaries
Expand Down Expand Up @@ -5460,6 +5461,7 @@ struct frost_strike_t : public death_knight_melee_attack_t
{
tdata -> debuff.razorice -> expire();
shattered = true;
p() -> procs.shattering_strikes -> occur();
}

if ( result_is_hit( execute_state -> result ) )
Expand Down Expand Up @@ -8768,6 +8770,7 @@ void death_knight_t::init_procs()
procs.runic_empowerment_wasted = get_proc( "Wasted Runic Empowerment" );
procs.oblit_killing_machine = get_proc( "Killing Machine: Obliterate" );
procs.fs_killing_machine = get_proc( "Killing Machine: Frostscythe" );
procs.shattering_strikes = get_proc( "Shattering Strikes" );

procs.ready_rune = get_proc( "Rune ready" );

Expand Down

0 comments on commit c98a3b0

Please sign in to comment.