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* Start adding support for running darknet from OpenGL textures * Get CUDA-GL interop working (at least without segfaults...) * Copy the GL texture to the CUDA input buffer * Remove printf statements * Code cleanup * Fix a function call * Remove the #ifdef GPU guard in darknet.h * Use the width and height from the network instead of hard-coding * Install libgles2-mesa-dev for some ubuntu targets * Get the build working on Windows * Add an OpenGL-CUDA integration option for CMake * Bump the version-date in vcpkg.json * Remove ifdef in darknet.h for the network_predict_gl_texture() function * Use target_compile_definitions to set CUDA_OPENGL_INTEGRATION flag * Re-add the #ifdef CUDA_OPENGL_INTEGRATION guard --------- Co-authored-by: Brian Schwind <[email protected]>
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