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luajit based opengl rendering engine
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yydaor/luxinia2
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Luxinia 2 ----------------------------------- (c) 2009-2011 by Christoph Kubisch webpage: http://www.luxinia.de contact: [email protected] luxinia 2 is the successor of luxinia 1.x CURRENTLY HEAVILY WORK IN PROGRESS, ONLY PARTS OF BACKEND ARE TESTED (luxcore/luxmath) DONT USE YET The major change is that it uses luajit2.x's capability to call native C functions and the engine itself is implemented in Lua. The backend is mostly written in C and should be cross-platform capable, although typically visual studio is used. While version 1 has more features for game purposes (sound, collision, particles, animation ..), version 2 is designed to be a rendering sandbox and easier to integrate in regular Lua projects (Lua owns the mainloop) A related project is the wxLua based EstrelaEditor http://www.luxinia.de/index.php/Estrela which will get tightly knit with luxinia2 See LICENSE for details (MIT) and 3RDPARTY for other libraries used in this project.
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