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This is a quick hack to convert the OpenEXR files output by Maya to TIFF.

Maya outputs OpenEXR files using render-pass-specific layers, such as NX, NY, NZ
for normal data.  Even Maya itself doesn't actually support this, so these files
are only usable in a few compositing packages.

Only 32-bit float data is output.  If input files contain data in other
formats, it'll be converted.  EXR only supports 16-bit float, 32-bit float
and 32-bit int.  TIFF and most authoring tools don't support 16-bit float.

This is only tested in Debian, with the libilmbase-dev package.

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Convert OpenEXR files to 32-bit TIFF

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