
Starred repositories
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Unity tool for procedural generation of two-dimensional maps.
JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.
an unity mmo demo, base on ecs(game play), xlua(ui)
Unity Graphics - Including Scriptable Render Pipeline
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
管伊佳ERP(原名华夏ERP)基于SpringBoot框架和SaaS模式,立志为中小企业提供开源好用的ERP软件,目前专注进销存+财务功能。主要模块有零售管理、采购管理、销售管理、仓库管理、财务管理、报表查询、系统管理等。支持预付款、收入支出、仓库调拨、组装拆卸、订单等特色功能。拥有库存状况、出入库统计等报表。同时对角色和权限进行了细致全面控制,精确到每个按钮和菜单。
Free and Open Source Enterprise Resource Planning (ERP)
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
[DEPRECATED] Mist. Browse and use Ðapps on the Ethereum network.
Utilities for handling Ethereum keys
Cap'n Proto serialization/RPC system - core tools and C++ library
A modern runtime for JavaScript and TypeScript.
Godot Engine – Multi-platform 2D and 3D game engine
A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. Please DO NOT send pull requests or any other stuff. All communication should be through the Lua mailing lis…
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
VDS.Common is a lightweight, dependency-free library of useful advanced data structures such as Trees, Tries and indexing tailored dictionaries.
A collection of generic C# data structures, including an iterative binary search trees, an AVL tree, a red-black tree, a skip-list, and a min/max heap..