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THIS IS VR-COMPONENTS
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cvan committed Sep 17, 2015
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6 changes: 6 additions & 0 deletions .gitignore
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.DS_Store
build
gh-pages/
karma.conf.js
node_modules
npm-debug.log
21 changes: 21 additions & 0 deletions LICENSE
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The MIT License

Copyright © 2015 MozVR.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
34 changes: 34 additions & 0 deletions README.md
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# vr-components

VR components bundled with a copy of vr-markup.


## Usage

### Codepen

If you want to get hacking immediately, just fire up [__this Codepen example scene__](http://codepen.io/mozvr/pen/zvqGqO?editors=100)!



### Downloads

If you would like to embed this library in your project, simply include this single file:

* [`vr-components.min.js`](https://mozvr.github.io/vr-components/dist/vr-components.min.js)

Or if you'd prefer unminified files for local development (with source maps):

* [`vr-components.js`](https://mozvr.github.io/vr-components/dist/vr-components.js)

__Also, be sure to check out the awesome [examples](https://mozvr.github.io/vr-components/examples/).__

### npm

First install from npm:

npm install vr-components

And in your Browserify/Webpack modules, simply require the module:

require('vr-components')
18 changes: 18 additions & 0 deletions core/index.js
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module.exports = {
'vr-audio': require('./vr-audio'),
'vr-cube': require('./vr-cube'),
'vr-curvedPlane1': require('./vr-curvedPlane1'),
'vr-curvedPlane2': require('./vr-curvedPlane2'),
'vr-cylinder': require('./vr-cylinder'),
'vr-grid': require('./vr-grid'),
'vr-hemispherelight': require('./vr-hemispherelight'),
'vr-image': require('./vr-image'),
'vr-model': require('./vr-model'),
'vr-obj-loader': require('./vr-obj-loader'),
'vr-plane': require('./vr-plane'),
'vr-skybox': require('./vr-skybox'),
'vr-skysphere': require('./vr-skysphere'),
'vr-sphere': require('./vr-sphere'),
'vr-video': require('./vr-video'),
'vr-video360': require('./vr-video360')
};
35 changes: 35 additions & 0 deletions core/vr-audio.js
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var VRMarkup = require('@mozvr/vr-markup');

var THREE = VRMarkup.THREE;
var VRObject = VRMarkup.VRObject;

document.registerElement(
'vr-audio',
{
prototype: Object.create(
VRObject.prototype, {
createdCallback: {
value: function () {
var listener = new THREE.AudioListener();

var src = this.getAttribute('src');
var volume = parseFloat(this.getAttribute('vol')) || 10;
var loop = this.getAttribute('loop') || true;
var sound = new THREE.Audio(listener);
volume = volume * 10; // We multiple by ten so the user can define volume in more intuitive scale: 0-10.
sound.source.start(0, 0);

if (src) {
sound.load(src);
sound.setVolume(volume);
sound.setLoop(loop);
sound.connect();
}

this.object3D = sound;
this.load();
}
}
})
}
);
62 changes: 62 additions & 0 deletions core/vr-cube.js
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var VRMarkup = require('@mozvr/vr-markup');

var THREE = VRMarkup.THREE;
var VRObject = VRMarkup.VRObject;

document.registerElement(
'vr-cube',
{
prototype: Object.create(
VRObject.prototype, {
createdCallback: {
value: function () {
var material = this.getMaterial();
var geometry = this.getGeometry();
this.object3D = new THREE.Mesh(geometry, material);
this.load();
}
},

attributeChangedCallback: {
value: function () {
var material = this.getMaterial();
var geometry = this.getGeometry();
this.object3D.geometry = geometry;
this.object3D.material = material;
}
},

getGeometry: {
value: function () {
var width = parseFloat(this.getAttribute('width')) || 5;
var height = parseFloat(this.getAttribute('height')) || 5;
var depth = parseFloat(this.getAttribute('depth')) || 5;
return new THREE.BoxGeometry(width, height, depth);
}
},

getMaterial: {
value: function () {
var color = this.getAttribute('color');
var materialId = this.getAttribute('material');
var materialEl;
var material;

if (materialId) {
materialEl = materialId ? document.querySelector('#' + materialId) : {};
material = materialEl.material;
if (color) {
material.color = new THREE.Color(color);
}
} else if (color) {
material = new THREE.MeshPhongMaterial({color: color});
} else {
material = new THREE.MeshNormalMaterial();
}

return material;
}
}
})
}
);
64 changes: 64 additions & 0 deletions core/vr-curvedPlane1.js
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var VRMarkup = require('@mozvr/vr-markup');

var THREE = VRMarkup.THREE;
var VRObject = VRMarkup.VRObject;

document.registerElement(
'vr-curvedPlane1',
{
prototype: Object.create(
VRObject.prototype, {
createdCallback: {
value: function () {
var material = this.getMaterial();
var geometry = this.getGeometry();
this.object3D = new THREE.Mesh(geometry, material);
this.load();
}
},

attributeChangedCallback: {
value: function () {
var material = this.getMaterial();
var geometry = this.getGeometry();
this.object3D.geometry = geometry;
this.object3D.material = material;
}
},

getGeometry: {
value: function () {
var radius = parseFloat(this.getAttribute('radius')) || 10;
var width = parseFloat(this.getAttribute('width')) || 4;
var height = parseFloat(this.getAttribute('height')) || 1;

var circumference = 2 * Math.PI * radius;
var thetaLength = (Math.PI * 2) * (width / circumference);

var geometry = new THREE.CylinderGeometry(
radius, // radius top
radius, // radius bottom
height, // height
30, // y segments
10, // x segments
true, // openended
0, // theta start
thetaLength
);

geometry.applyMatrix(new THREE.Matrix4().makeScale(1, 1, -1));

return geometry;
}
},

getMaterial: {
value: function () {
var materialId = this.getAttribute('material');
var materialEl = materialId ? document.querySelector('#' + materialId) : {};
return (materialEl && materialEl.material) || new THREE.MeshNormalMaterial({color: Math.random() * 0xffffff, opacity: 1.0});
}
}
})
}
);
87 changes: 87 additions & 0 deletions core/vr-curvedPlane2.js
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var VRMarkup = require('@mozvr/vr-markup');

var THREE = VRMarkup.THREE;
var VRObject = VRMarkup.VRObject;

document.registerElement(
'vr-curvedPlane2',
{
prototype: Object.create(
VRObject.prototype, {
createdCallback: {
value: function () {
var material = this.getMaterial();
var geometry = this.getGeometry();
this.object3D = new THREE.Mesh(geometry, material);
this.load();
}
},

attributeChangedCallback: {
value: function () {
var material = this.getMaterial();
var geometry = this.getGeometry();
this.object3D.geometry = geometry;
this.object3D.material = material;
}
},

getGeometry: {
value: function () {
var radius = parseFloat(this.getAttribute('radius')) || 10;
var height = parseFloat(this.getAttribute('height')) || 5;
var thetaStart = parseFloat(this.getAttribute('thetaStart')) || Math.PI;
var thetaLength = parseFloat(this.getAttribute('thetaLength')) || 90;
var flipNormals = parseFloat(this.getAttribute('flip')) || true;

var radiusSegments = thetaLength / 2;
var heightSegments = 1;
var length = thetaLength * Math.PI / 180;
var start;

if (flipNormals) {
// Subtracting length from start has effect of enabling designer
// to specify left edge position of the band (start), and
// extending band rightwards.
start = (thetaStart + 180) * Math.PI / 180;
} else {
start = (thetaStart - thetaLength) * Math.PI / 180;
}

var geometry = new THREE.CylinderGeometry(radius, radius, height, radiusSegments, heightSegments, true, start, length);

if (flipNormals) {
geometry.applyMatrix(new THREE.Matrix4().makeScale(-1, 1, 1));
}

// Sets pivot to top of band.
geometry.applyMatrix(new THREE.Matrix4().makeTranslation(0, 0 - height / 2, 0));

return geometry;
}
},

getMaterial: {
value: function () {
var imgSrc = this.getAttribute('tex');
var color = this.getAttribute('color');
var opacity = parseFloat(this.getAttribute('opacity')) || 1;

var material = new THREE.MeshBasicMaterial({transparent: true, side: THREE.DoubleSide});

if (imgSrc) {
material.map = THREE.ImageUtils.loadTexture(imgSrc);
} else if (color) {
material.color = new THREE.Color(color);
} else {
material.color = new THREE.Color('#CCCCCC');
}

material.opacity = opacity;

return material;
}
}
})
}
);
63 changes: 63 additions & 0 deletions core/vr-cylinder.js
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var VRMarkup = require('@mozvr/vr-markup');

var THREE = VRMarkup.THREE;
var VRObject = VRMarkup.VRObject;

document.registerElement(
'vr-cylinder',
{
prototype: Object.create(
VRObject.prototype, {
createdCallback: {
value: function () {
var material = this.getMaterial();
var geometry = this.getGeometry();
this.object3D = new THREE.Mesh(geometry, material);
this.load();
}
},

attributeChangedCallback: {
value: function () {
var material = this.getMaterial();
var geometry = this.getGeometry();
this.object3D.geometry = geometry;
this.object3D.material = material;
}
},

getGeometry: {
value: function () {
var radius = parseFloat(this.getAttribute('radius') || 5);
var height = parseFloat(this.getAttribute('height') || 1);
var radiusSegments = parseFloat(this.getAttribute('radiusSegments') || 36);
var heightSegments = parseFloat(this.getAttribute('heightSegments') || 10);
var openEnded = this.hasAttribute('openended');

var geometry = new THREE.CylinderGeometry(
radius, // radius top
radius, // radius bottom
height, // height
radiusSegments, // y segments
heightSegments, // x segments
openEnded // openended
);

return geometry;
}
},

getMaterial: {
value: function () {
var color = parseFloat(this.getAttribute('color')) || 0xCC0000;
var materialId = this.getAttribute('material');
var materialEl = materialId ? document.querySelector('#' + materialId) : undefined;
return (materialEl && materialEl.material) || new THREE.MeshNormalMaterial({
color: color,
opacity: 1.0
});
}
}
})
}
);
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