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QianMo committed Aug 27, 2017
1 parent b74623c commit 0afa556
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Showing 2 changed files with 51 additions and 19 deletions.
56 changes: 42 additions & 14 deletions .gitignore
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# Windows image file caches
Thumbs.db
ehthumbs.db
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/

# Folder config file
Desktop.ini
/Ableton/Devices
*.wav

# Recycle Bin used on file shares
$RECYCLE.BIN/
# Autogenerated VS/MD solution and project files
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj

# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# Unity3D generated meta files
*.pidb.meta

# Windows shortcuts
*.lnk
# Unity3D Generated File On Crash Reports
sysinfo.txt

# =========================
# Operating System Files
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Network Trash Folder
Temporary Items
.apdisk

# Windows
# =========================

# Windows image file caches
Thumbs.db
ehthumbs.db

# Folder config file
Desktop.ini

# Recycle Bin used on file shares
$RECYCLE.BIN/

# Windows Installer files
*.cab
*.msi
*.msm
*.msp

# Windows shortcuts
*.lnk
14 changes: 9 additions & 5 deletions Assembly-CSharp.csproj
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<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{8ABF50DE-5C45-E1BE-2FA5-8FD59671116B}</ProjectGuid>
<ProjectGuid>{7CE15ACA-CB75-5D41-D77E-7B832AAD387B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
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<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>D:/Program Files/Unity 5.3.3/Editor/Data/Managed/UnityEngine.dll</HintPath>
<HintPath>D:/Program Files/Unity-5.3.3/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:/Program Files/Unity 5.3.3/Editor/Data/Managed/UnityEditor.dll</HintPath>
<HintPath>D:/Program Files/Unity-5.3.3/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
Expand All @@ -67,14 +67,18 @@
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Example3\MoveCommandReceiver.cs" />
<Compile Include="Assets\Behavioral Patterns\Command Pattern\Structure\CommandStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Interpreter Pattern\Example1\InterpreterExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Interpreter Pattern\Example2\InterpreterExample2.cs" />
<Compile Include="Assets\Behavioral Patterns\Interpreter Pattern\Structure\InterpreterStructrue.cs" />
<Compile Include="Assets\Behavioral Patterns\Iterator Pattern\Example1\IteratorExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Iterator Pattern\Example2\IteratorExample2.cs" />
<Compile Include="Assets\Behavioral Patterns\Iterator Pattern\Structure\IteratorStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Mediator Pattern\Example1\MediatorExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Mediator Pattern\Example2\MediatorExample2.cs" />
<Compile Include="Assets\Behavioral Patterns\Mediator Pattern\Structure\MediatorStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Memento Pattern\Example1\MementoExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Memento Pattern\Structure\MementoStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\Observer Pattern\Example1\ObserverExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\Observer Pattern\Example2\ObserverExample2.cs" />
<Compile Include="Assets\Behavioral Patterns\Observer Pattern\Structure\ObserverStructure.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple1\StateExample1.cs" />
<Compile Include="Assets\Behavioral Patterns\State Pattern\Exmaple2\StateExmaple2.cs" />
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<Compile Include="Assets\Structural Patterns\Proxy Pattern\Exmaple1\ProxyPatternExample1.cs" />
<Compile Include="Assets\Structural Patterns\Proxy Pattern\Structure\ProxyStructure.cs" />
<Reference Include="UnityEngine.UI">
<HintPath>D:/Program Files/Unity 5.3.3/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
<HintPath>D:/Program Files/Unity-5.3.3/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>D:/Program Files/Unity 5.3.3/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
<HintPath>D:/Program Files/Unity-5.3.3/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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