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Samples/Win7Samples/multimedia/mediafoundation/AudioClip/README.md
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--- | ||
page_type: sample | ||
languages: | ||
- cpp | ||
products: | ||
- windows-api-win32 | ||
name: AudioClip sample | ||
urlFragment: audioclip | ||
extendedZipContent: | ||
- path: LICENSE | ||
target: LICENSE | ||
description: This sample demonstrates using the IMFSourceReader API to get uncompressed media data from a media file. | ||
--- | ||
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# AudioClip sample | ||
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Demonstrates using the IMFSourceReader API to get uncompressed media data from a media file. | ||
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This sample application reads audio data from a media file and writes the uncompressed audio to a WAVE file. | ||
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## Sample Language Implementations | ||
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C++ | ||
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## Files | ||
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AudioClip.sln | ||
AudioClip.vcproj | ||
main.cpp | ||
readme.txt | ||
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## To build the sample using the command prompt | ||
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1. Open the Command Prompt window and navigate to the AudioClip directory. | ||
2. Type `msbuild AudioClip.sln`. | ||
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## To build the sample using Visual Studio (preferred method) | ||
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1. Open Windows Explorer and navigate to the AudioClip directory. | ||
2. Double-click the icon for the AudioClip.sln file to open the file in Visual Studio. | ||
3. In the Build menu, select Build Solution. The application will be built in the default \Debug or \Release directory. | ||
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## To run the sample | ||
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This sample is a command-line application. | ||
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It uses the following command-line arguments: | ||
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audioclip.exe inputfile outputfile.wav | ||
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where | ||
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inputfile: The name of a file that contains an audio stream. | ||
outputfile.wav: The name of the WAVE file to write. |
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Samples/Win7Samples/multimedia/mediafoundation/DXVA_HD/README.md
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--- | ||
page_type: sample | ||
languages: | ||
- cpp | ||
products: | ||
- windows-api-win32 | ||
name: DXVA-HD sample | ||
urlFragment: dxva-hd | ||
extendedZipContent: | ||
- path: LICENSE | ||
target: LICENSE | ||
description: This sample demonstrates DirectX Video Acceleration High Definition. DXVA-HD is a low-level video processing API. | ||
--- | ||
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# DXVA-HD sample | ||
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This sample demonstrates DirectX Video Acceleration High Definition (DXVA-HD). DXVA-HD is a low-level video processing API. | ||
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This sample is essentially a port of the DXVA2_VideoProc sample to use the DXVA-HD interfaces. It has the same basic functionality, and most of the keyboard commands are the same. | ||
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DXVA-HD has additional capabilities that make it more powerful for video processing than the original DXVA-VP APIs introduced in Windows Vista: | ||
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- Any stream can be either RGB or YUV. | ||
- Any stream can be either progressive or interlaced. | ||
- The background color can be RGB. | ||
- Luma keying. | ||
- The device can switch between blend, bob, and adaptive deinterlacing. | ||
- Mandatory output formats: X8R8G8B8 and A8R8G8B8 | ||
- Mandatory input formats: X8R8G8B8, A8R8G8B8, YUY2 and AYUV | ||
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## Sample language implementations | ||
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C++ | ||
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## Files | ||
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Application.cpp | ||
Application.h | ||
D3DHelper.cpp | ||
D3DHelper.h | ||
DXVA2_HD.rc | ||
DXVAHD_Sample.h | ||
dxvahd_utils.cpp | ||
dxvahd_utils.h | ||
DXVA_HD.sln | ||
DXVA_HD.vcproj | ||
readme.txt | ||
resource.h | ||
settings.h | ||
stdafx.h | ||
substream.bmp | ||
utils.h | ||
video.cpp | ||
video.h | ||
winmain.cpp | ||
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## To build the sample using the command prompt | ||
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1. Open the Command Prompt window and navigate to the DXVA_HD directory. | ||
2. Type msbuild DXVA_HD.sln. | ||
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## To build the sample using Visual Studio (preferred method) | ||
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1. Open Windows Explorer and navigate to the DXVA_HD directory. | ||
2. Double-click the icon for the DXVA_HD.sln file to open the file in Visual Studio. | ||
3. In the Build menu, select Build Solution. The application will be built in the default \Debug or \Release directory. | ||
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## To run the sample | ||
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1. Navigate to the directory that contains the new executable, using the command prompt or Windows Explorer. | ||
2. Type DXVA_HD.exe at the command line, or double-click the icon for DXVA_HD.exe to launch it from Windows Explorer. | ||
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Command line options: | ||
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```cmd | ||
-hh : Hardware Direct3D device and hardware DXVA-HD device. | ||
-hs : Hardware Direct3D device and software DXVA-HD device. | ||
-ss : Software Direct3D device and software DXVA-HD device. | ||
``` | ||
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## Modes | ||
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The user can toggle between different modes by pressing the F1 through F9 keys. | ||
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The arrow keys control different settings in each mode: | ||
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F1 : Alpha values. | ||
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- UP/DOWN: Main video planar alpha | ||
- LEFT/RIGHT: Substream pixel alpha | ||
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F2 : Resize the main video source rectangle. | ||
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F3 : Move the main video source rectangle. | ||
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F4 : Resize the main video destination rectangle. | ||
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F5 : Move the main video destination rectangle. | ||
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F6 : Change the background color or extended color information. | ||
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- UP/DOWN: Change YCbCr standard and RGB color range. | ||
- LEFT/RIGHT: Cycle through background colors. | ||
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F7 : Ajust brightness and contrast. | ||
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- UP/DOWN: Brightness | ||
- LEFT/RIGHT: Contrast | ||
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F8 : Adjust hue and saturation. | ||
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- UP/DOWN: Hue | ||
- LEFT/RIGHT: Saturation | ||
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F9: Resize the target rectangle. | ||
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HOME : Resets all mode settings to their default values. | ||
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ALT + ENTER: Switch between windowed and full-screen mode. |
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Samples/Win7Samples/multimedia/mediafoundation/Decoder/README.md
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--- | ||
page_type: sample | ||
languages: | ||
- cpp | ||
products: | ||
- windows-api-win32 | ||
name: Decoder sample | ||
urlFragment: decoder | ||
extendedZipContent: | ||
- path: LICENSE | ||
target: LICENSE | ||
description: This sample demonstrates how to implement a decoder in Media Foundation. | ||
--- | ||
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# Decoder sample | ||
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Demonstrates how to implement a decoder in Media Foundation. | ||
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This sample implements a "fake" MPEG-1 decoder. The decoder does not actually decode the video streqam. Instead, it simply scans the bitstream for start codes. Then it finds the time code for each payload and outputs a blank video frame with the time code. | ||
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NOTE: An earlier version of this sample was built into the MPEG1Source sample. | ||
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## Sample Language Implementations | ||
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C++ | ||
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## To build the sample using the command prompt | ||
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1. Open the Command Prompt window and navigate to the Transcode directory. | ||
2. Type msbuild Decoder.sln. | ||
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## To build the sample using Visual Studio (preferred method) | ||
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1. Open Windows Explorer and navigate to the Decoder directory. | ||
2. Double-click the icon for the Decoder.sln file to open the file in Visual Studio. | ||
3. In the Build menu, select Build Solution. The application will be built in the default \Debug or \Release directory. | ||
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## To run the sample | ||
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This sample builds a DLL that must be registered. | ||
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To register the DLL: | ||
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1. Open an elevated command prompt. | ||
2. Naviage to the Debug or Release directory. | ||
3. Type "regsvr32 decoder.dll". | ||
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To unegister the DLL, type "regsvr32 /u decoder.dll" | ||
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You can use the decoder DLL with the MPEG1Source sample to play an | ||
MPEG-1 video file. |
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Samples/Win7Samples/multimedia/mediafoundation/MFCaptureToFile/README.md
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--- | ||
page_type: sample | ||
languages: | ||
- cpp | ||
products: | ||
- windows-api-win32 | ||
name: MFCaptureToFile sample | ||
urlFragment: mfcapturetofile | ||
extendedZipContent: | ||
- path: LICENSE | ||
target: LICENSE | ||
description: This sample demonstrates how to capture video from camera to a file. | ||
--- | ||
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# MFCaptureToFile sample | ||
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Demonstrates how to capture video from camera to a file. | ||
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## Sample Language Implementations | ||
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C++ | ||
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## Files | ||
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capture.cpp | ||
capture.h | ||
maindialog.cpp | ||
maindialog.h | ||
MFCaptureToFile.rc | ||
MFCaptureToFile.sln | ||
MFCaptureToFile.vcproj | ||
readme.txt | ||
resource.h | ||
stdafx.h | ||
winmain.cpp | ||
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## To build the sample using the command prompt | ||
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1. Open the Command Prompt window and navigate to the MFCaptureToFile directory. | ||
2. Type msbuild MFCaptureToFile.sln. | ||
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## To build the sample using Visual Studio (preferred method) | ||
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1. Open Windows Explorer and navigate to the MFCaptureToFile directory. | ||
2. Double-click the icon for the MFCaptureToFile.sln file to open the file in Visual Studio. | ||
3. In the Build menu, select Build Solution. The application will be built in the default \Debug or \Release directory. | ||
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## To run the sample | ||
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1. Navigate to the directory that contains the new executable using the command prompt or Windows Explorer. | ||
2. Type MFCaptureToFile.exe at the command line, or double-click the icon for MFCaptureToFile.exe to launch it from Windows Explorer. |
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Samples/Win7Samples/multimedia/mediafoundation/MFPlayer2/README.md
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--- | ||
page_type: sample | ||
languages: | ||
- cpp | ||
products: | ||
- windows-api-win32 | ||
name: MFPlayer2 sample | ||
urlFragment: mfplayer2 | ||
extendedZipContent: | ||
- path: LICENSE | ||
target: LICENSE | ||
description: Demonstrates how to use the IMFPMediaPlayer API to perform media playback | ||
--- | ||
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# MFPlayer2 sample | ||
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Demonstrates how to use the IMFPMediaPlayer API to perform media playback. | ||
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This sample implements the following playback features: | ||
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- Play, pause, stop | ||
- Fast-forward and rewind | ||
- Frame stepping | ||
- Seeking | ||
- Volume and mute | ||
- Metadata | ||
- Video zoom | ||
- Video effects | ||
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For a more basic example of using IMFPMediaPlayer, see the SimplePlay | ||
sample. | ||
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## Sample Language Implementations | ||
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C++ | ||
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Files: | ||
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AudioSessionVolume.cpp | ||
AudioSessionVolume.h | ||
MainDialog.cpp | ||
MainDialog.h | ||
MFPlayer.h | ||
MFPlayer.rc | ||
MFPlayer.sln | ||
MFPlayer.vcproj | ||
Player2.cpp | ||
Player2.h | ||
readme.txt | ||
resource.h | ||
winmain.cpp | ||
images\mute.bmp | ||
images\play.bmp | ||
images\slider.bmp | ||
images\volume.bmp | ||
WinUI\Slider.cpp | ||
WinUI\Slider.h | ||
WinUI\ThemedButton.cpp | ||
WinUI\ThemedButton.h | ||
WinUI\utils.h | ||
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## To build the sample using the command prompt | ||
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1. Open the Command Prompt window and navigate to the MFPlayer2 directory. | ||
2. Type msbuild MFPlayer.sln. | ||
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## To build the sample using Visual Studio (preferred method) | ||
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1. Open Windows Explorer and navigate to the MFPlayer2 directory. | ||
2. Double-click the icon for the MFPlayer.sln file to open the file in Visual Studio. | ||
3. In the Build menu, select Build Solution. The application will be built in the default \Debug or \Release directory. | ||
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## To run the sample | ||
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1. Navigate to the directory that contains the new executable, using the command prompt or Windows Explorer. | ||
2. Type MFPlayer.exe at the command line, or double-click the icon for MFPlayer.exe to launch it from Windows Explorer. |
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