Stars
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
Implementation of an impostor technique for VR rendering, based on the paper "Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality"
Simple C++ chess playing program which uses bitboards
Implemented with a simple min-max tree of two depth
Photo frame manager and optimizer package for Unity
Configure settings and export from Blender to Unity with one click
A JSON Editor in the inspector. Preview and more information in README🙂
Simple editor window to quickly click and edit json files in Unity.
Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017
Experimental JWT decoding implementation in UdonSharp.
An alternate approach to saving and loading data in a VRChat world.
A collection of HLSL shaders, UdonSharp scripts, 3D models, prefabs, and assets designed to emulate the real control, quality, and complexity of professional stage lighting into VRChat in as many w…
Export UPM packages as .unitypackage files
Generates mesh from SVG path in realtime for Unity.
Basic U# template for making benchmarks
Path creation asset for Unity game development
CNLohr's repo for his Unity assets and other shader notes.
A set of custom attributes to automate time consuming references and repetitive tasks
Collection of array extension methods compatible with UdonSharp 1.x which adds partial feature set from List<T>