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游戏服务器可以水平扩展。 | ||
游戏通过插件方式写在plugin目录下,同时将插件信息配置到config/sys-config中。 | ||
每个游戏一到多个游戏服务器,但不支持一个游戏服务器跑多个游戏。 | ||
每个游戏服务器有多个房间列表,房间相关配置信息在数据库中。玩家也可以自定义房间配置,覆盖默认的数据库中的配置。 | ||
游戏服务器启动后会自动往center服务器上报自己的信息。 | ||
游戏服务器会调用插件中的方法,如果插件不实现某个方法将会导致整个服务崩溃。 | ||
每个服务可开启的房间数是有上限的,现在限制为2000个房间。 |
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