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GeglNode: Don't invalidate the source when connecting two nodes
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debarshiray committed Feb 3, 2016
1 parent 91b217d commit 38ec4ac
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion gegl/graph/gegl-node.c
Original file line number Diff line number Diff line change
Expand Up @@ -756,7 +756,7 @@ gegl_node_connect_from (GeglNode *sink,
g_signal_connect (G_OBJECT (real_source), "invalidated",
G_CALLBACK (gegl_node_source_invalidated), sink_pad);

gegl_node_property_changed (G_OBJECT (real_source->operation), NULL, real_source);
gegl_node_source_invalidated (real_source, &real_source->have_rect, sink_pad);

return TRUE;
}
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