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zxkyjimmy/README.md

Hi there πŸ‘‹

Publications

Journal papers

  • Kuo-Hao Ho, Jui-Yu Cheng, Ji-Han Wu, Fan Chiang, Yen-Chi Chen, Yuan-Yu Wu, and I-Chen Wu, "Residual Scheduling: A New Reinforcement Learning Approach to Solving Job Shop Scheduling Problem," IEEE Access, vol. 12, pp. 14703-14718, 2024.
  • Tristan Cazenave, Yen-Chi Chen, Guan-Wei Chen, Shi-Yu Chen, Xian-Dong Chiu, Julien Dehos, Maria Elsa, Qucheng Gong, Hengyuan Hu, Vasil Khalidov, Cheng-Ling Li, Hsin-I Lin, Yu-Jin Lin, Xavier Martinet, Vegard Mella, Jeremy Rapin, Baptiste Roziere, Gabriel Synnaeve, Fabien Teytaud, Olivier Teytaud, Shi-Cheng Ye, Yi-Jun Ye, Shi-Jim Yen and Sergey Zagoruyko, "Polygames: Improved Zero Learning," ICGA Journal, vol. 42, no. 4, pp. 244-256, 2020.
  • Yen-Chi Chen and Shun-Shii Lin, "A Fast Nonogram Solver that Won TAAI 2017 and ICGA 2018 Tournaments," ICGA Journal, vol. 41, no. 1, pp. 2–14, June 14, 2019.
  • Yen-Chi Chen, Jia-Fong Yeh, and Shun-Shii Lin, "Design and Implementation Aspects of a Surakarta Program," ICGA Journal, vol. 40, no. 4, pp. 438–449, March 25, 2019.

Conference papers

  • Yen-Chi Chen, Hao-En Kuan, Yen-Shun Lu, Tzu-Chun Chen, and I-Chen Wu, "Entropy-Based Two-Phase Optimization Algorithm for Solving Wordle-like Games," 2022 International Conference on Technologies and Applications of Artificial Intelligence (TAAI 2022), Tainan, Taiwan, December 1-3, 2022.
  • Hao-En Kuan, Tzu-Chun Chen, Yen-Shun Lu, Yen-Chi Chen, and I-Chen Wu, "Being Greedy to Solve Nerdle: with Approaches Utilizing Entropy," Taiwan Computer Game Association (TCGA 2022), Nantou, Taiwan, May 13-14, 2022.
  • Chih-Hung Chen, Yen-Chi Chen, and Shun-Shii Lin, "Two-Phase-Win Strategy for Improving the AlphaZero's Strength," The 2nd World Symposium on Communication Engineering (WSCE 2019), Nagoya, Japan, December 20–23, 2019.
  • Yen-Chi Chen, Chih-Hung Chen, and Shun-Shii Lin, "Exact-Win Strategy for Overcoming AlphaZero," Proceedings of the 2018 International Conference on Computational Intelligence and Intelligent Systems (CIIS 2018), Phuket Island, Thailand, November 17–19, 2018.
  • Yen-Chi Chen, Jia-Fong Yeh, and Shun-Shii Lin, "Design and Implementation Aspects of a Surakarta Program," The 10th International Conference on Computers and Games (CG 2018), New Taipei City, Taiwan, July 9–11, 2018.
  • Chih-Hung Chen, Shun-Shii Lin, and Yen-Chi Chen, "An Algorithmic Design and Implementation of Outer-Open Gomoku," The 2nd International Conference on Computer and Communication Systems (ICCCS 2017), Kracow (Cracow), Poland, July 11–14, 2017.
  • Yen-Chi Chen and Shun-Shii Lin, "Design and Implementation of Computer Othello Program Maverick," The 2015 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2015), Tainan, Taiwan, November 20–22, 2015.

arXiv

  • Kuo-Hao Ho, Ruei-Yu Jheng, Ji-Han Wu, Fan Chiang, Yen-Chi Chen, Yuan-Yu Wu, and I-Chen Wu, "Residual Scheduling: A New Reinforcement Learning Approach to Solving Job Shop Scheduling Problem," arXiv: 2309.15517, September 27, 2023.
  • Tristan Cazenave, Yen-Chi Chen, Guan-Wei Chen, Shi-Yu Chen, Xian-Dong Chiu, Julien Dehos, Maria Elsa, Qucheng Gong, Hengyuan Hu, Vasil Khalidov, Cheng-Ling Li, Hsin-I Lin, Yu-Jin Lin, Xavier Martinet, Vegard Mella, Jeremy Rapin, Baptiste Roziere, Gabriel Synnaeve, Fabien Teytaud, Olivier Teytaud, Shi-Cheng Ye, Yi-Jun Ye, Shi-Jim Yen, and Sergey Zagoruyko, "Polygames: Improved Zero Learning," arXiv: 2001.09832, January 27, 2020.

Report

  • Yen-Chi Chen and Shun-Shii Lin, "Requiem wins Nonogram tournament," ICGA journal, vol. 42, no. 1, pp. 49–52, May 28, 2020.

Awards

πŸ₯‡x36 πŸ₯ˆx12 πŸ₯‰x7

Details

ICGA 2023

  • πŸ₯‡ Othello 8x8
  • πŸ₯‡ Nonogram

TCGA 2023

  • πŸ₯‡ Othello 8x8
  • πŸ₯‡ Nonogram

TAAI 2022

  • πŸ₯‡ Othello 8x8
  • πŸ₯ˆ Honeymoon Bridge
  • πŸ₯‰ Nonogram

ICGA 2022

  • πŸ₯‡ Othello 8x8
  • πŸ₯‡ Nonogram
  • πŸ₯ˆ Surakarta
  • πŸ₯ˆ Honeymoon Bridge

TCGA 2022

  • πŸ₯‡ Othello 8x8
  • πŸ₯‡ Nonogram

TAAI 2021

  • πŸ₯‡ Othello 8x8
  • πŸ₯‡ Nonogram

ICGA 2021

  • πŸ₯‡ Nonogram
  • πŸ₯ˆ Othello 8x8

TCGA 2021

  • πŸ₯‡ Othello 8x8
  • πŸ₯ˆ Nonogram

TAAI 2020

  • πŸ₯‡ Othello 8x8
  • πŸ₯‡ Nonogram
  • πŸ₯‡ Honeymoon Bridge

ICGA 2020

  • πŸ₯‡ Othello 8x8
  • πŸ₯‡ Honeymoon Bridge
  • πŸ₯‰ Nonogram

TCGA 2020

  • πŸ₯‡ Othello 8x8
  • πŸ₯‡ Honeymoon Bridge
  • πŸ₯‰ Nonogram

TAAI 2019

  • πŸ₯‡ Othello 8x8
  • πŸ₯‡ Nonogram

ICGA 2019

  • πŸ₯‡ Othello 8x8
  • πŸ₯‡ Nonogram

TCGA 2019

  • πŸ₯‡ Othello 8x8
  • πŸ₯‡ Nonogram

TAAI 2018

  • πŸ₯‡ Othello 8x8
  • πŸ₯‡ Nonogram

ICGA 2018

  • πŸ₯‡ Nonogram
  • πŸ₯ˆ Othello 8x8

TAAI 2017

  • πŸ₯‡ Nonogram
  • πŸ₯ˆ Othello 8x8

ICGA 2017

  • πŸ₯‡ Nonogram

TCGA 2017

  • πŸ₯ˆ Othello 8x8
  • πŸ₯‰ Nonogram

COWC 2017

  • πŸ₯‰ Othello 8x8

TAAI 2016

  • πŸ₯ˆ Nonogram
  • πŸ₯ˆ Othello 8x8
  • πŸ₯‰ Outer-Open Gomoku

ICGA 2016

  • πŸ₯‡ Nonogram
  • πŸ₯ˆ Othello 8x8
  • πŸ₯ˆ Outer-Open Gomoku

TCGA 2016

  • πŸ₯‡ Othello 8x8
  • πŸ₯‡ Outer-Open Gomoku

TAAI 2015

  • πŸ₯‡ Othello 8x8
  • πŸ₯‡ Nonogram

ICGA 2015

  • πŸ₯‰ Othello 8x8

Pinned Loading

  1. tf-cpp-template tf-cpp-template Public

    A simple template to develop tensorflow c++ application

    Python 1

  2. Outer-Open-Gomoku Outer-Open-Gomoku Public

    OOGiveMeFive demo without sliding window

    C++ 1 1

  3. PhoenixGo PhoenixGo Public

    Forked from Tencent/PhoenixGo

    Go AI program which implements the AlphaGo Zero paper

    C++

  4. ELF ELF Public

    Forked from pytorch/ELF

    ELF: a platform for game research with AlphaGoZero/AlphaZero reimplementation

    C++