Tags: Axl-Lvy/minecolonies
Tags
hotfix new citizen spawn (ldtteam#10341) hotfix new citizen spawn
Various fixes (ldtteam#10335) Fix jobless citizen not stopping when interacted with Add entity data debug by hitting with the schematic analyzer in creative Entities which have colonyID == 0 now get discarded for bad data Reduced lag of the navigator
New shire carpenter's hut (ldtteam#10329) Port of Shire addition in 1.20.1 ldtteam#10328
Pathfixesandhealingchanges (ldtteam#10330) Fix citizens not stepping up correctly make citizens heal at low saturation still, but at much lower rate
New shire carpenter's hut (ldtteam#10328) Mark the Shire sawmill in fundamentals invisible, as it is on an illogical place, and meant as child building of the forester's hut Add a new "carpenter's hut" (sawmill) on the usual place (craftsmanship -> carpentry), as standalone version
Don't gobble bowls (ldtteam#10322) Don't eat a whole stack of food bowls at once.
Change citizen skill handler from tuple to data class (ldtteam#10291) Change citizen skill handler from tuple to data class Fix raids not happening as often as intended when it could not find a spawn position Extended raids level calc by more sophisticated colony progress trackers Allowed raiders to scale in health instead of amount, when they hit an entity spawn limit.
prevent rs crash (ldtteam#10319) Prevent an Rs crash because of null
PreviousNext