forked from vs-shirokii/gzdoom-rt
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Use a different approach (mostly stylistic) for auto-setup on Windows
Signed-off-by: Joel Van Eenwyk <[email protected]>
- Loading branch information
1 parent
79b374b
commit 4a64ec3
Showing
1 changed file
with
81 additions
and
70 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,82 +1,93 @@ | ||
@echo off | ||
goto aftercopyright | ||
goto:$AfterCopyright | ||
|
||
** | ||
** auto-setup-windows.cmd | ||
** Automatic (easy) setup and build script for Windows | ||
** | ||
** Note that this script assumes you have both 'git' and 'cmake' installed properly and in your PATH! | ||
** This script also assumes you have installed a build system that cmake can automatically detect. | ||
** Such as Visual Studio Community. Requires appropriate SDK installed too! | ||
** Without these items, this script will FAIL! So make sure you have your build environment properly | ||
** set up in order for this script to succeed. | ||
** | ||
** The purpose of this script is to get someone easily going with a full working compile of GZDoom. | ||
** This allows anyone to make simple changes or tweaks to the engine as they see fit and easily | ||
** compile their own copy without having to follow complex instructions to get it working. | ||
** Every build environment is different, and every computer system is different - this should work | ||
** in most typical systems under Windows but it may fail under certain types of systems or conditions. | ||
** Not guaranteed to work and your mileage will vary. | ||
** | ||
**--------------------------------------------------------------------------- | ||
** Copyright 2023 Rachael Alexanderson and the GZDoom team | ||
** All rights reserved. | ||
** | ||
** Redistribution and use in source and binary forms, with or without | ||
** modification, are permitted provided that the following conditions | ||
** are met: | ||
** | ||
** 1. Redistributions of source code must retain the above copyright | ||
** notice, this list of conditions and the following disclaimer. | ||
** 2. Redistributions in binary form must reproduce the above copyright | ||
** notice, this list of conditions and the following disclaimer in the | ||
** documentation and/or other materials provided with the distribution. | ||
** 3. The name of the author may not be used to endorse or promote products | ||
** derived from this software without specific prior written permission. | ||
** | ||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR | ||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | ||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | ||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, | ||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT | ||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | ||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
**--------------------------------------------------------------------------- | ||
** | ||
:: ** | ||
:: ** auto-setup-windows.cmd | ||
:: ** Automatic (easy) setup and build script for Windows | ||
:: ** | ||
:: ** Note that this script assumes you have both 'git' and 'cmake' installed properly and in your PATH! | ||
:: ** This script also assumes you have installed a build system that cmake can automatically detect. | ||
:: ** Such as Visual Studio Community. Requires appropriate SDK installed too! | ||
:: ** Without these items, this script will FAIL! So make sure you have your build environment properly | ||
:: ** set up in order for this script to succeed. | ||
:: ** | ||
:: ** The purpose of this script is to get someone easily going with a full working compile of GZDoom. | ||
:: ** This allows anyone to make simple changes or tweaks to the engine as they see fit and easily | ||
:: ** compile their own copy without having to follow complex instructions to get it working. | ||
:: ** Every build environment is different, and every computer system is different - this should work | ||
:: ** in most typical systems under Windows but it may fail under certain types of systems or conditions. | ||
:: ** Not guaranteed to work and your mileage will vary. | ||
:: ** | ||
:: **--------------------------------------------------------------------------- | ||
:: ** Copyright 2023 Rachael Alexanderson and the GZDoom team | ||
:: ** All rights reserved. | ||
:: ** | ||
:: ** Redistribution and use in source and binary forms, with or without | ||
:: ** modification, are permitted provided that the following conditions | ||
:: ** are met: | ||
:: ** | ||
:: ** 1. Redistributions of source code must retain the above copyright | ||
:: ** notice, this list of conditions and the following disclaimer. | ||
:: ** 2. Redistributions in binary form must reproduce the above copyright | ||
:: ** notice, this list of conditions and the following disclaimer in the | ||
:: ** documentation and/or other materials provided with the distribution. | ||
:: ** 3. The name of the author may not be used to endorse or promote products | ||
:: ** derived from this software without specific prior written permission. | ||
:: ** | ||
:: ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR | ||
:: ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | ||
:: ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | ||
:: ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, | ||
:: ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT | ||
:: ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
:: ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
:: ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
:: ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | ||
:: ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
:: **--------------------------------------------------------------------------- | ||
:: ** | ||
|
||
:aftercopyright | ||
:Build | ||
setlocal EnableExtensions | ||
git -C "%SOURCE_ROOT%" submodule update --init --recursive | ||
|
||
set "BUILD_ROOT=%SOURCE_ROOT%\.build" | ||
if not exist "%BUILD_ROOT%" mkdir "%BUILD_ROOT%" | ||
|
||
setlocal | ||
rem -- Always operate within the build folder | ||
if not exist "%~dp0\build" mkdir "%~dp0\build" | ||
pushd "%~dp0\build" | ||
set "VCPKG_ROOT=%SOURCE_ROOT%\libraries\vcpkg" | ||
set "VCPKG_INSTALLED=%BUILD_ROOT%\vcpkg_installed" | ||
if not exist "%VCPKG_INSTALLED%" mkdir "%VCPKG_INSTALLED%" | ||
if exist "%VCPKG_ROOT%" git -C "%VCPKG_ROOT%" pull --rebase --autostash | ||
|
||
if exist vcpkg if exist vcpkg\* git -C ./vcpkg pull | ||
if not exist vcpkg git clone https://github.com/microsoft/vcpkg | ||
set "ZMUSIC_ROOT=%SOURCE_ROOT%\libraries\zmusic" | ||
if exist "%ZMUSIC_ROOT%" git -C "%ZMUSIC_ROOT%" pull --rebase --autostash | ||
|
||
if exist zmusic if exist vcpkg\* git -C ./zmusic pull | ||
if not exist zmusic git clone https://github.com/zdoom/zmusic | ||
set "ZMUSIC_BUILD_ROOT=%BUILD_ROOT%\zmusic" | ||
if not exist "%ZMUSIC_BUILD_ROOT%" mkdir "%ZMUSIC_BUILD_ROOT%" | ||
|
||
mkdir "%~dp0\build\zmusic\build" | ||
mkdir "%~dp0\build\vcpkg_installed" | ||
cmake -A x64 -S "%ZMUSIC_ROOT%" -B "%ZMUSIC_BUILD_ROOT%" ^ | ||
-DCMAKE_TOOLCHAIN_FILE="%VCPKG_ROOT%/scripts/buildsystems/vcpkg.cmake" ^ | ||
-DVCPKG_LIBSNDFILE=1 ^ | ||
-DVCPKG_INSTALLLED_DIR="%VCPKG_INSTALLED%" | ||
cmake --build "%ZMUSIC_BUILD_ROOT%" --config Release -- -maxcpucount -verbosity:minimal | ||
|
||
cmake -A x64 -S ./zmusic -B ./zmusic/build ^ | ||
-DCMAKE_TOOLCHAIN_FILE=../vcpkg/scripts/buildsystems/vcpkg.cmake ^ | ||
-DVCPKG_LIBSNDFILE=1 ^ | ||
-DVCPKG_INSTALLLED_DIR=../vcpkg_installed/ | ||
cmake --build ./zmusic/build --config Release -- -maxcpucount -verbosity:minimal | ||
set "DOOM_BUILD_ROOT=%BUILD_ROOT%\doom" | ||
cmake -A x64 -S "%SOURCE_ROOT%" -B "%DOOM_BUILD_ROOT%" ^ | ||
-DCMAKE_TOOLCHAIN_FILE="%VCPKG_ROOT%/scripts/buildsystems/vcpkg.cmake" ^ | ||
-DZMUSIC_INCLUDE_DIR="%ZMUSIC_ROOT%/include" ^ | ||
-DZMUSIC_LIBRARIES="%ZMUSIC_BUILD_ROOT%/source/Release/zmusic.lib" ^ | ||
-DVCPKG_INSTALLLED_DIR="%VCPKG_INSTALLED%" | ||
cmake --build "%DOOM_BUILD_ROOT%" --config RelWithDebInfo -- -maxcpucount -verbosity:minimal | ||
|
||
cmake -A x64 -S .. -B . ^ | ||
-DCMAKE_TOOLCHAIN_FILE=./vcpkg/scripts/buildsystems/vcpkg.cmake ^ | ||
-DZMUSIC_INCLUDE_DIR=./zmusic/include ^ | ||
-DZMUSIC_LIBRARIES=./zmusic/build/source/Release/zmusic.lib ^ | ||
-DVCPKG_INSTALLLED_DIR=./vcpkg_installed/ | ||
cmake --build . --config RelWithDebInfo -- -maxcpucount -verbosity:minimal | ||
rem -- If successful, show the build | ||
if exist "%DOOM_BUILD_ROOT%\RelWithDebInfo\gzdoom.exe" explorer.exe "%DOOM_BUILD_ROOT%\RelWithDebInfo" | ||
endlocal & exit /b %ERRORLEVEL% | ||
|
||
rem -- If successful, show the build | ||
if exist RelWithDebInfo\gzdoom.exe explorer.exe RelWithDebInfo | ||
:$AfterCopyright | ||
setlocal EnableExtensions EnableDelayedExpansion | ||
set "SOURCE_ROOT=%~dp0" | ||
:: remove trailing slash if there is one | ||
if "!SOURCE_ROOT:~-1!"=="\" set "SOURCE_ROOT=!SOURCE_ROOT:~0,-1!" | ||
|
||
call :Build "!SOURCE_ROOT!" | ||
endlocal & exit /b %ERRORLEVEL% |