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Infrared is a bit broken right now. #78584

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tranhuulong opened this issue Dec 15, 2024 · 3 comments
Open

Infrared is a bit broken right now. #78584

tranhuulong opened this issue Dec 15, 2024 · 3 comments
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility

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@tranhuulong
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tranhuulong commented Dec 15, 2024

Describe the bug

The infrared goggles work, but textures are not showing up. On the other hand, the build-in infrared of the modular recon headgear does not work at all.

Attach save file

Palm Beach Shores-trimmed.tar.gz

Steps to reproduce

  1. Load save.
  2. Test out both already equipped headgear.

Expected behavior

Showing them nasty zombies in the dark.

Screenshots

Infrared goggles:
image
image

Modular recon headgear IR mode:
image
image

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.22631.4602 (23H2)
  • Game Version: 651881e [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Aftershock [aftershock],
    Bionic Professions [package_bionic_professions],
    Magiclysm [magiclysm],
    Mind Over Matter [mindovermatter],
    Xedra Evolved [xedra_evolved],
    Alternative Map Key [alt_map_key],
    Bombastic Perks [bombastic_perks],
    Crazy Cataclysm [crazy_cataclysm],
    Martial Mastery [perk_melee_system],
    Mythical Martial Arts [MMA],
    SpeedyDex [speedydex],
    Stats Through Skills [StatsThroughSkills],
    Tamable Wildlife [Tamable_Wildlife]
    ]

Additional context

No response

@tranhuulong tranhuulong added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Dec 15, 2024
@gettingusedto
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gettingusedto commented Dec 15, 2024

I think that issue is moreso in the tileset side of things, in which they need to modify the previous infrared sprite so it works with the new system.

@tranhuulong
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There is still the modular recon headgear's IR mode not working too. Probably an oversight, because normal light amp mode still work.

@IdleSol
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IdleSol commented Dec 15, 2024

It's a tileset problem. A temporary solution, using the UltimateCataclysm tileset as an example:

/gfx/UltimateCataclysm/tile_config.json

        { "id": "infrared_creature", "fg": 13041 },
++        { "id": "infrared_creature_tiny", "fg": 13041 },
++        { "id": "infrared_creature_small", "fg": 13041 },
++        { "id": "infrared_creature_medium", "fg": 13041 },
++        { "id": "infrared_creature_large", "fg": 13041 },
++        { "id": "infrared_creature_huge", "fg": 13041 },
        {

But that doesn't apply to the HUB equipment. It just doesn't work. (If I remember correctly, you can't just add the relic_data of an IR variant. It is inherited in the transformation, so the empty relic_data from the main version is used)

The changes were made in: #77770

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