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[CR]Mi-go Encampment Improvements and Prisoner Mechanics astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Missions Quests and missions Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
#80022 opened Mar 5, 2025 by Pabblusansky Loading…
Smartgun Mod Location Overhaul astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding
#80017 opened Mar 5, 2025 by likowski1 Loading…
Getting rid of "container" field, 1/? astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Containers Things that hold other things [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Missions Quests and missions Mods: Aftershock Anything to do with the Aftershock mod Mods: Xedra Evolved Anything to do with Xedra Evolved Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Spawn Creatures, items, vehicles, locations appearing on map Vehicles Vehicles, parts, mechanics & interactions
#79999 opened Mar 4, 2025 by GuardianDll Loading…
[Draft] Allow mutation encumbrance modifiers to take math [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#79997 opened Mar 4, 2025 by b3brodie Draft
fix: allow negative floats in external options astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions new contributor
#79994 opened Mar 4, 2025 by scarf005 Loading…
[ Xedra Evolved ] Make the exodii truly hostile to Xedra Cyborgs through a truly awful hack astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#79991 opened Mar 4, 2025 by Maleclypse Draft
Update social.json astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#79984 opened Mar 3, 2025 by Kray4000 Loading…
attempt to make "ages_into" astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing json-styled JSON lint passed, label assigned by github actions
#79972 opened Mar 3, 2025 by GuardianDll Draft
Weekly Changelog 2025-02-24 to 2025-03-03 astyled astyled PR, label is assigned by github actions <Documentation> Design documents, internal info, guides and help. json-styled JSON lint passed, label assigned by github actions Organization General development organization issues
#79968 opened Mar 3, 2025 by kevingranade Draft
Weighted lists support variables astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` EOC: Effects On Condition Anything concerning Effects On Condition
#79959 opened Mar 2, 2025 by Procyonae Draft
[ Xedra Evolved ] More Lab Computer snippets astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Lore Game lore, in-game communication. Also the Lore tab. Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#79935 opened Mar 2, 2025 by Maleclypse Loading…
[WIP do not merge] Event bus support for taking photos [C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing json-styled JSON lint passed, label assigned by github actions
#79927 opened Mar 2, 2025 by Maleclypse Loading…
[CR]2,4-Dinitrophenol Take 2 astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Enhancement / Feature> New features, or enhancements on existing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions new contributor
#79917 opened Feb 28, 2025 by Code-Alpha777 Loading…
Remove "SKILL_RUST_RESIST" enchantment ---> SKILL_RUST_BONUS_XP astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells Mods: Bombastic Perks Mods: Mind Over Matter Mods: Xedra Evolved Anything to do with Xedra Evolved Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#79884 opened Feb 27, 2025 by RenechCDDA Draft
[Xedra Evolved] Keep adding more seasonal glamours astyled astyled PR, label is assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#79878 opened Feb 26, 2025 by Standing-Storm Draft
[MoM] Add possible Mathematican A57 boss fight to Research Facility astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Mind Over Matter Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly.
#79859 opened Feb 25, 2025 by Standing-Storm Draft
3 tasks
mapified a bit of the creature class hierarchy headers Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Melee Melee weapons, tactics, techniques, reach attack Missions Quests and missions Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Vehicles Vehicles, parts, mechanics & interactions
#79837 opened Feb 24, 2025 by PatrikLundell Loading…
Make Reptilian Healing heal slower astyled astyled PR, label is assigned by github actions Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#79828 opened Feb 24, 2025 by Holli-Git Loading…
Use std::size_t astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions
#79815 opened Feb 23, 2025 by alef Loading…
Somewhat relax shooting_at_terrain test passing criteria (CI deflaking) astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions
#79772 opened Feb 21, 2025 by moxian Draft
Wounds, Major Changes and Additions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions Limbs Limbs, mutable limbs, and code related to them. Monsters Monsters both friendly and unfriendly. new contributor Scenarios New Scenarios, balancing, bugs with scenarios
#79766 opened Feb 21, 2025 by OtherBiscuit Draft
Slimes can now eat every item in the game. BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Game: Balance Balancing of (existing) in-game features. json-styled JSON lint passed, label assigned by github actions new contributor
#79727 opened Feb 19, 2025 by Roy-Boi-21 Loading…
Add and use version.py astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Code: Build Issues regarding different builds and build environments Code: Tooling Tooling that is not part of the main game but is part of the repo. <Documentation> Design documents, internal info, guides and help. json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs [Python] Code made in Python
#79671 opened Feb 15, 2025 by alef Draft
4 tasks done
Amalgamation spawning audit & Two new friends :) astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
#79612 opened Feb 9, 2025 by Karol1223 Draft
Simplified ammo naming astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Info / User Interface Game - player communication, menus, etc. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#79600 opened Feb 8, 2025 by Uwuewsky Loading…
ProTip! Adding no:label will show everything without a label.