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Testing #78586 and the modifications to the slowing spells I applied did nothing. Further testing showed that enchants applied to monsters always evaluate conditions to false, even something that should always be true like 1 == 1 or u_is_monster
Attach save file
N/A, requires modification (at the moment)
Steps to reproduce
Put the following JSON in your game somewhere so it loads:
Describe the bug
Testing #78586 and the modifications to the slowing spells I applied did nothing. Further testing showed that enchants applied to monsters always evaluate conditions to
false
, even something that should always be true like1 == 1
oru_is_monster
Attach save file
N/A, requires modification (at the moment)
Steps to reproduce
{
"type": "effect_type",
"id": "effect_frozen_monster",
"name": [ "Super Slow" ],
"desc": [ "This monster is unbelievably slow!" ],
"show_in_info": true,
"enchantments": [
{
"condition": "u_is_monster",
"values": [
{
"value": "SPEED",
"add": -1000
}
]
}
]
}
Expected behavior
Ideally, conditions work. In the meantime, an error message to appear.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Magiclysm [magiclysm]
]
Additional context
No response
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