Releases: FrandSX/sxtools-blender
SX Tools 6.x for Blender 3.4
SX Tools 6.x for Blender 3.2+
- Support for custom vertex attributes of Blender 3.2+
- Improved ambient occlusion baking for tiling meshes
Final 5.x for Blender 3.1.x
This is the last version of SX Tools for Blender 3.1.x!
Blender 3.2 removes support for vertex colors, and replaces them with color attributes, breaking compatibility with SX Tools in its current shape.
Stable v5.x
- Requires Blender 2.93
- Ctrl-click Clear-button to Flatten layers to Layer 1
- Smart separate naming fixes
- Support for AO on tiling meshes using geometry nodes
- Additional export categories added
Feedback welcome!
Beta v5.x
- Requires Blender 2.92
- Integration with SX Batcher (https://github.com/FrandSX/sxbatcher-blender)
- Copy-pasting works with component selections
- Export/Magic category selection moved under Magic tab
- Shift-click Magic Button to Revert to Control Cages
- Mirror Object can now be picked with an eyedropper, NOTE: Breaks mirror object definitions in existing scenes
- Material Tool redesigned to allow PBR values to be used on multiple layers
- Ctrl-click on Paste Layer to only paste the alpha channel
- Per-layer visibility and alpha locks (override switch in Tools removed)
- Improvements to working with gradient layers
- Color tool now auto-switches to grayscale Value mode when an alpha-only layer is selected
- Automatic color syncing from layer 4 and 5 to gradient 1 and 2
- Fixed a bug with component selection and Palette tool
- Previous palette restored when opening a new scene (improves persistence of gradients)
- Known issue: Toggling between Simple and PBR scenes may cause irregular layer configurations
Stable v4.x
NOTE:
This is the last version of SX Tools to support versions 2.81 - 2.90.x of Blender. Subsequent versions will require Blender 2.91 due to Blender's Python API changes.
New:
- For exporting objects to game engines with mesh colliders, SX Tools supports the V-HACD plugin (https://github.com/andyp123/blender_vhacd)
- Performance improvements from beta 1
- Changing layer blend mode also affects layer default color
- Merging layers now supported between UV and color layers
- Multi-object selection tracking implemented
- Fixes object setup issue from previous beta
Feedback welcome!
Beta v4.x
Beta release - feedback welcome!
- Significant performance improvements (working with >10k poly meshes can be 100X faster)
- Improved UI responsiveness
- Magic processing twice as fast on simple meshes
- Filler tools UI changed, all filler tools now in a pull-down menu
- Filler tools can be applied to existing layers with opacity and blend modes
Stable v3.x
This is a solid release of SX Tool, and marks the final update for 3.xx
(Work now continues on 4.xx, which will be a performance-focused update.)
Stable v2.x
This is a solid release of SX Tool, and marks the final update for 2.xx
Known issues:
- LOD generation for high-detail exports is unlikely to work
- Under certain conditions re-generating the SX Material in the tool may fail
(Work now continues on 3.xx, which will make changes to the UI, and comes with other improvements.)