Stars
Unity project focused on building solid foundation for 2d movement.
Fast implementaion of Utility AI in Unity
Fast implementation of Naive SurfaceNets in Unity
Electron Windows Badge plugin to access and modify the badge number of the app icon in windows.
Fast implementation of Marching Cubes in Unity
A fast isosurface extraction algorithm.
A set of custom 2D colliders for Unity.
Multi-material and 2-Manifold Dual Contouring, a surface meshing algorithm. Part of my PhD thesis.
A project testing and comparing various algorithms for creating isosurfaces.
Project extends on Dual Contouring mesh generation methods in order to make them performant enough for extensive real time use by scaling voxel size with distance from point of interest.
UniRecast - navigation mesh toolset for Unity3D using DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
A API for performing more advanced/granular pathfinding in Unity
Custom Nav Mesh Avoidance to replace default one in Unity.
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
A deterministic collision lib for lockstep
A level design generator for Dungeon/Metroidvania/Puzzle
Mugen fighting engine clone using Godot
An open-source fighting game engine that supports MUGEN resources.
🌐 The Internet OS! Free, Open-Source, and Self-Hostable.
Stardew Valley framework which allows for creating custom entities that can be spawned on maps or follow you around in Stardew Valley.
Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
Godot plugin that allows for Active Ragdoll simulations.