Stars
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
(Unity3D) Test multiplayer without building
Extension of Unity Toolbar with custom play buttons for playing a particular scene without switching scene.
C# code generation tool for finite state machines in Unity that can also parse a declarative PlayMaker FSM.
Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform
Little shaders collection for solve typical tasks and implement common mechanics in any project. Suitable for prototyping, game-jam participation and learning.
Editor tool which provides you create a variety of project contexts with custom settings and switching between them
Turn-based tactical game with match-line mechanics. Created with LeoEcsLite.
Entity command buffer for Leopotam EcsLite framework
A basic node based dialogue system made for Unity.
Artist toolbox for multi-layer vertex coloring in Blender
Comparison chart for C# ECS solutions/frameworks
Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.
OUTERBLAST is a highly explosive multiplayer party game set on a destructible flying island. Blast others, and even yourself, to win. The goal: push your friends off the island!
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]