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geometry: Make FrameKinematicsVector less ceremonial (RobotLocomotion…
…#11302) The required call pattern ceremony is difficult to get right when writing systems that produce frames: (1) The FlaggedValue (serial numbering) is awkward for output ports to provide, and unlikely to catch real bugs. (2) The IDs can be checked by the SceneGraph based solely on the FrameId. Requiring that callers copy the SourceId into the output port's value is useless and painful.
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