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objects now emit their color
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using UnityEngine; | ||
using System.Collections; | ||
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public class game_manager : MonoBehaviour { | ||
//initializes game, sets up level, transitions between levels | ||
//handles restarts, UI, player Death, saving, loading | ||
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//Level == scene, puzzle == most recent point in scene reached | ||
// Use this for initialization | ||
void Start () { | ||
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} | ||
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// Update is called once per frame | ||
void Update () { | ||
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} | ||
} |
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