Stars
2D graphics rendering on the GPU in rust using path tessellation.
Font introspection, complex text shaping and glyph rendering.
A repository with a variety of meshes with minimal licensing requirements.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
a programming library with geometric algorithms
π¦ GitHub Action for Rust `cargo` command
β‘ Rust/WebAssembly image processing library
Rust bindings to Intel's OpenImageDenoise Library
(Early developer upload) A panorama viewer powered by the three-d rendering framework.
The fastest font renderer in the world, written in pure rust.
Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.
A reference GLSL implementation of the VRayMtl material
A simple real-time brain visualization tool for Rust, based on the three-d crate.
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
2D and 3D physics engines focused on performance.
HTTP(s) monitoring webpage via shell script
Drag-and-drop preview for glTF 2.0 models in WebGL using three.js.
Abstraction over std::time::Instant and tokio_timer that works on WASM
A binary encoder / decoder implementation in Rust.
Short and easy to understand samples demonstrating WebGL 2 features