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Scripts and Builds of our video game Vivid

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11/18/16 jack update: scripts and an explanation can be found in my update. i implemented the game manager, fixed some physics bugs, cleaned up lens enabling, updated ui transitions, and created tutorials (exported as an asset package, can be found on dropbox).

Vivid 11/14/2016 Aden, Charles, Jack, Chris, Xu, Mike

This repository holds the scripts used in our video game, VIVID.

As of 11/14/16, the three scripts most important to keep track of are:

color_change:
	 applied to the character controller, changes the color of light and objects 
	 and calls on_update
Update_plats:
	also applied to the character controller, changes the physics of 
	platform type objects based on their color.
	NOTE: plats must be cubes with rigidbodies
Update_intrs:
	also applied to the character controller, changes the physics of 
	'interactable' type objects based on their color. 
	NOTE: intrs must be cylinders or capsules with rigidbodies

Upcoming changes:

Implement a gamemangager to set up levels and transition between scenes

Implement the UI

Implement deaths and level transitions

To Consider:

Expand this repository to include prefabs, materials, and art/textures

New Object Type with simple AI behavior?

Ability to pick up and put down certain objects?

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