MOSGE is Open Sorce Game Engine
The project was established as a master project for my C++ developer portfolio
Milestones:
- UML model release : 02.04.2017
Platform: Windows, Unix(in perspective only).
Game engine will include:
- Render engine (OpenGL 3.3 + GLEW + GLFW3 + GLM);
- Shader-based materials (GLSL 3.30);
- Physics engine (ODE);
- Music engine (OpenAL 1.1 + freeALUT + ALFW);
- Animation engine (native realisation);
- Resource handling (native realisation + lzma + SOIL);
- Lua 5.1 or 5.3 script language integration;
- Blender scene import;
- COLLADA mediadata import (Assimp);
- Module system.