Prop Placer is an editor plugin for Godot 4.3+ to help you organize and place assets in your 3D world.
Prop Placer supports any PackedScene files (.tscn, .gltf, .blend, etc.)
- Grid support
- Align to surface
- Multiple assets selection (by holding Ctrl or Shift). When placing, random asset will be picked from the selection
- Scale randomization
The plugin is available in the Asset Library.
Follow Godot documentation on how to install and enable plugins.
- After enabling the plugin, open the "Prop Placer" tab at the bottom of the window.
- First, you will have to create a collection. Enter its name and click the + button in the top right corner.
- Save the file somewhere in your project.
- Drag and drop your assets into empty space on the right.
- Select the asset you want to place from the list. Right click if you want to remove it.
- In the top left corner, click the button that says "Select" and select a node. Objects will be spawned as children of this node. Click again to select another node.
You should now be able to place the asset.
Tip
Click the ? button to view keybindings and additional settings.
This plugin is licensed under the MIT License.