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Add DiscreteContactData (RobotLocomotion#20209)
We have three types of contact: point, hydroelastic, and deformable that share similar contact data like DiscreteContactPair and ContactPairKinematics. Currently, we store them all in a std::vector with an ordering convention that is inconsistent across various classes that produce and consume these data. We introduce DiscreteContactData to help enforce ordering conventions across the board and ensure the correct contact data is retrieved.
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