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New Horizons
TIP102 Unit 5 Session 1 Standard (Click for link to problem statements)
- 💡 Difficulty: Easy
- ⏰ Time to complete: 10-15 mins
- 🛠️ Topics: Classes, Object-Oriented Programming
Understand what the interviewer is asking for by using test cases and questions about the problem.
- Established a set (2-3) of test cases to verify their own solution later.
- Established a set (1-2) of edge cases to verify their solution handles complexities.
- Have fully understood the problem and have no clarifying questions.
- Have you verified any Time/Space Constraints for this problem?
-
What should be the attributes of the
Villager
class?- The
Villager
class should havename
,species
,catchphrase
, andfurniture
attributes.
- The
-
How do we instantiate a new
Villager
object?- By calling the
Villager
constructor with the appropriate parameters.
- By calling the
-
What should the default value of the
furniture
attribute be?- The
furniture
attribute should be an empty list.
- The
HAPPY CASE
Input:
apollo = Villager("Apollo", "Eagle", "pah")
print(apollo.name)
print(apollo.species)
print(apollo.catchphrase)
print(apollo.furniture)
Output:
"Apollo"
"Eagle"
"pah"
[]
Explanation:
The `Villager` object is instantiated correctly with the given attributes, and the default furniture list is empty.
EDGE CASE
Input:
villager = Villager(", ", ")
print(villager.name)
print(villager.species)
print(villager.catchphrase)
print(villager.furniture)
Output:
"
"
"
[]
Explanation:
Even with empty string attributes, the `Villager` object should be instantiated correctly, and the default furniture list should still be empty.
Match what this problem looks like to known categories of problems, e.g. Linked List or Dynamic Programming, and strategies or patterns in those categories.
For Object-Oriented Programming problems, we want to consider the following approaches:
- Define classes with appropriate attributes and methods.
- Use constructors to initialize object instances.
- Ensure default values are set correctly.
Plan the solution with appropriate visualizations and pseudocode.
General Idea: Define the Villager
class with the necessary attributes and create an instance of this class.
1) Define the `Villager` class.
2) Implement the constructor to initialize `name`, `species`, `catchphrase`, and `furniture`.
3) Instantiate a `Villager` object with the given attributes.
4) Verify the attributes by printing them out.
- Forgetting to initialize all the required attributes.
- Not setting default values correctly.
- Incorrect indentation in the constructor.
Implement the code to solve the algorithm.
class Villager:
def __init__(self, name, species, catchphrase):
self.name = name
self.species = species
self.catchphrase = catchphrase
self.furniture = []
# Instantiate the Villager class
apollo = Villager("Apollo", "Eagle", "pah")
Review the code by running specific example(s) and recording values (watchlist) of your code's variables along the way.
- Instantiate the
Villager
objectapollo
. - Check the values of
apollo.name
,apollo.species
,apollo.catchphrase
, andapollo.furniture
.
Evaluate the performance of your algorithm and state any strong/weak or future potential work.
Assume N
represents the number of attributes in the Villager
class.
-
Time Complexity:
O(1)
because initializing an object and setting attributes are constant-time operations. -
Space Complexity:
O(1)
for eachVillager
instance because it uses a fixed amount of memory for its attributes.