Vivid 11/1314/2016 Aden, Charles, Jack, Chris, Xu, Mike
This repository holds the scripts used in our video game, VIVID.
As of 11/12/16, the two scripts most important to keep track of are: color_change: applied to the character controller, changes the color of light and objects and calls on_update on_update: also applied to the character controller, changes the physics of objects based on their color.
Upcoming changes: rename on_update to update_platforms, create new script called update_interacts for objects to be affected by gravity, and physics.
As of 11/14/16, the three scripts most important to keep track of are:
color_change:
applied to the character controller, changes the color of light and objects
and calls on_update
Update_plats:
also applied to the character controller, changes the physics of
platform type objects based on their color.
NOTE: plats must be cubes with rigidbodies
Update_intrs:
also applied to the character controller, changes the physics of
'interactable' type objects based on their color.
NOTE: intrs must be cylinders or capsules with rigidbodies
Upcoming changes:
Implement a gamemangager to set up levels and transition between scenes
Implement the UI
Implement deaths and level transitions
To Consider: Expand this repository to include prefabs, materials, and art/textures
To Consider:
Expand this repository to include prefabs, materials, and art/textures
New Object Type with simple AI behavior?
Ability to pick up and put down certain objects?