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Vis_3D
This tool can be accessed in most data- windows by bringing up the context menu (right-click) and select the view/Point Cloud option.
There are two point mapping functions included currently, Z Displace that maps Z coordinate to the average of the r, g and b channels and Triple that lets the r channel determine x, g channel determine y and b channel determine z. In both modes, the average of the channels is mapped to a color LUT.
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click-drag can be switched from rotating to moving with the mapping mode keybinding (default: m).
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play/pause toggle keybinding (default: spacebar) can be used to toggle autorotating.
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Point-size can be changed with POINTSZ_INC/DEC keybindings (default: F7 and F8).
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camera position can be controlled manually with the STEP_FORWARD, STEP_BACKWARD, STRAFE_LEFT, STRAFE_RIGHT bindings (default: w,a,s,d).
- Some of the color/mapping modes are packing mode specific and require 3bpp/4bpp packing to be useful.
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This tool is intended to get some much needed extra features in 0.3, primarily support for delta- planes where the Z- axis is used as a time- line with history data from previous samples.
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The mappings are extremely primitive, there are a ton of options to explore here and rather easy to do (extend tables in shaders.lua and add a reference in modelwnd.lua)