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r54
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mrdoob committed Dec 25, 2012
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31 changes: 31 additions & 0 deletions README.md
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Expand Up @@ -65,6 +65,37 @@ This code creates a scene, then creates a camera, adds the camera and cube to th

### Change log ###


2012 12 25 - **r54** (411,352 KB, gzip: 98,639 KB)

* Added nodejs, perl, python and ruby based localhost server. ([zz85](http://github.com/zz85))
* Added support for alphaTest to `Sprite`. ([alteredq](http://github.com/alteredq))
* Added `WebGLDeferredRenderer` with all sorts of goodness. ([mpanknin](http://github.com/mpanknin) and [alteredq](http://github.com/alteredq))
* Changed `Sprite` to use `SpriteMaterial` instead of custom object. ([alteredq](http://github.com/alteredq))
* Added `sourcemap` option to python and nodejs build systems. ([zz85](http://github.com/zz85) and [gero3](http://github.com/gero3))
* Non-indexed `BufferGeometry`. ([benaadams](http://github.com/benaadams))
* Added support for loading cubemap DDS textures. ([MiiBond](http://github.com/MiiBond))
* Added manual mipmapping support to `Texture` and `DataTexture`. ([benaadams](http://github.com/benaadams) and [alteredq](http://github.com/alteredq))
* Added style strings support `Color`. ([mrdoob](http://github.com/mrdoob))
* Added new fbx converter. ([zfedoran](http://github.com/zfedoran))
* Improvements to `SceneLoader`. ([RommelVR](http://github.com/RommelVR) and [alteredq](http://github.com/alteredq))
* Added `Plane` class and implemented in `Frustum`. ([bhouston](http://github.com/bhouston))
* Added `Box3`, `Sphere` math classes and implemented in `Geometry`. ([bhouston](http://github.com/bhouston))
* Added bilinear filtered shadow map. ([MiiBond](http://github.com/MiiBond))
* Added test framework. ([bhouston](http://github.com/bhouston))
* Replaced `UV` with `Vector2`. ([mrdoob](http://github.com/mrdoob))
* Renamed `Ray` to `Raycaster` and added new `Ray` math class. ([bhouston](http://github.com/bhouston))
* Improvements to `CSS3DRenderer`. ([mrdoob](http://github.com/mrdoob), [benaadams](http://github.com/benaadams) and [zz85](http://github.com/zz85))
* Implemented `.dispose()` to `Geometry`, `BufferGeometry`, `Texture`, `Material` and `WebGLRenderTarget` for deallocating from GPU. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq))
* Moved `SubdivisionModifier` out of the build to `examples/js/modifiers`. ([mrdoob](http://github.com/mrdoob))
* Improvements to `ColladaLoader`. ([dgossow](http://github.com/dgossow))
* Added Blender 2.65 exporter. ([tapio](http://github.com/tapio))
* Added `.setMaterialIndex()` to `GeometryUtils`. ([gero3](http://github.com/gero3))
* Added benchmark framework. ([bhouston](http://github.com/bhouston))
* Fixed Blender scene exporter rotations. ([alteredq](http://github.com/alteredq) and [WestLangley](http://github.com/WestLangley))
* Added `devicePixelRatio` support to `CanvasRenderer` and `WebGLRenderer`. ([mrdoob](http://github.com/mrdoob))


2012 11 15 - **r53** (392,799 KB, gzip: 96,044 KB)

* Lots of improvements to [editor](http://mrdoob.github.com/three.js/editor/). Including possibility to export geometry and scene. ([alteredq](http://github.com/alteredq) and [mrdoob](http://github.com/mrdoob))
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30 changes: 1 addition & 29 deletions build/three.js
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Expand Up @@ -3,7 +3,7 @@
* @author Larry Battle / http://bateru.com/news
*/

var THREE = THREE || { REVISION: '54dev' };
var THREE = THREE || { REVISION: '54' };

self.console = self.console || {

Expand Down Expand Up @@ -5805,16 +5805,6 @@ THREE.Object3D.prototype = {

return object;

},

dispose: function () {

for ( var property in this ) {

this[ property ] = null;

}

}

};
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this.dispatchEvent( { type: 'dispose' } );

for ( var property in this ) {

this[ property ] = null;

}

}

};
Expand Down Expand Up @@ -11280,12 +11264,6 @@ THREE.Material.prototype.dispose = function () {

this.dispatchEvent( { type: 'dispose' } );

for ( var property in this ) {

this[ property ] = null;

}

};

THREE.MaterialIdCount = 0;
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this.dispatchEvent( { type: 'dispose' } );

for ( var property in this ) {

this[ property ] = null;

}

}

};
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